I pretty frequently see it open just because the players are more excited about the other strategies I am pushing in the cube. What can be done to entice more duders to the red beatdowns?
Genju of the Spires in an interesting one. There was also that card that let you sac a bunch of lands and put two X/X creatures into play for R. Can't remember what it was called.
On a related note.... has anyone ever been able to make Goblins work without it involving rubbish cards that suck without a bunch of Goblins? Because I have always wanted to push that tribe but it seems to be garbage unless you have all of them in your deck.
Isn't that kind of Wizards' approach to the goblin tribe though? Every constructed Goblins deck I have ever seen is just a pile of shit cards that somehow work via critical mass.
I think there's another issue at work here though. Sure, you can get goblins to "work" power level wise, but I feel like you'll just have a relatively narrow "goblin deck". And it's almost exclusively red. Unlike say, Zombies that have a lot of looks to them and span the 5-colors, even if black is their main home.
Terrible idea: squadron picks count as 1 card for the purpose of minimum deck size.
Yes it makes them worse. That's the compromise. It lets you get the redundant cards in a single pick, but in exchange you don't get to "cheat" multiple deck slots in a single pick.So 43 cards. Doesn't that make them worse?
Unless you draw all 4 of them as a single card?