Jonas 360 Cube

Meh. I have some players who like playing faeries, and I have humored them. And it is kinda hilarious when it manages to counter a stp or the like.

I was thinking about the blue aggro conundrum. Would multiplying up on Serendibs be any good? I mean, it was banned back in the day for being too aggressive for blue. Being able to hit it most of the turn threes would be pretty baller for a blue deck. Combine that with a bonesplitter on your looter il-kor and you have a pretty mean clock?
 

Jason Waddell

Administrator
Staff member
Serendib is fine, but there are other 3/4's for three that are also quite playable and do interesting things. They've been great in my cube, despite some people around here poo-pooing them.
 
Sure, there's fettergeist and stitched drake that are useful, but both of them have harder conditions to fill, fettergeist doesn't strike me as too aggressive, seeing how you have to pay for it, and the drake has to fulfill a creature in the graveyard first? And being just U in the cost speaks for geist and Serendib over the others.
 

Eric Chan

Hyalopterous Lemure
Staff member
Do it! I'm not a huge fan of any of those three faeries in cube (Pestermite maybe only if you run Swords), and Delver is at least a potential build-around.

edit: geez I missed the entire last page again before I posted I really need to learn how to use these forums
 
Do it! I'm not a huge fan of any of those three faeries in cube (Pestermite maybe only if you run Swords), and Delver is at least a potential build-around.

edit: geez I missed the entire last page again before I posted I really need to learn how to use these forums
I am very close to doing it.

I found two cards that I enjoyed in the MODO cube at least, flip Garruk and Wickerbough elder.
 
Will do, as soon as I get a draft done.

I'm running god of the forge and a bunch of armies in cans, and the god and the cans make for really unfun games if you manage to assemble it. Is there any use for the god of the forge outside of those decks? Otherwise I just think I'll throw him out.
 

FlowerSunRain

Contributor
If you cast 3 creatures after playing Purphoros, you've gotten a more efficient and much slower lava axe. Combine that with the anthem and the potential to be a dude (which is certainly possible), it can provide value even if you aren't optimized for it. Personally, I'm worried about the card being somewhat miserable. Its the only god I'm not running as of now, but I think I will put him in for a single run and see if he proves to be an interesting clock or just a non-interactive binary death machine.
 
I've usually killed the turn after I put him on the table, a burn or two and then empty the warrens. Playing a deranged hermit on curve is 10 damage and five bodies on the field. Cloudgoat ranger gets 8 damage to the dome stapled to it.Those are the kind of creatures that work well with him.
 

FlowerSunRain

Contributor
I'm really thinking I don't want to be playing this card, its just too much damage from doing things you want to be doing anyway.
 
That is what I'm starting to feel as well, and I don't really want to start putting in some specific anti-god cards in just because of him.
 
Also, thinking that I might need them at some point anyway, I got myself a playset of gravecrawlers and birthing pods, might as well try them out in the cube.
 
Balanced my orzhov section a bit by taking out lingering souls and deso angel for mayor of avabruck and phyrexian arena
 

CML

Contributor
Purphy might be a little much for a lower power-level environment. My experience playing with the card in constructed is that he's very win-more, obviously he's stronger in Cube but he's often been strong and has rarely been turned on
 
For a fair reanimator package, does it seem reasonable to run diabolic servitude, makeshift mannequin, dread return and rescue from the underworld? Maybe going down to necromancy?

I feel like I have lost all focus and have gone back to a bunch of randomly selected cards that don't interact too well again.
 
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