So, after making some guild jumpstarts, tearing them apart to rebuild my cube from the ground up, finishing that, making some mono jumpstarts, and then finally going back to guild jumpstarts... I think that in practice, especially with a small group, guild packs are the way to go. You get to have splashy gold cards, great fixing, and even utility lands in your JS packs without adding any steps to the process.
I allow my players (right now that equals my wife thanks to pandemic) to pick their color pairs and just encouraging them to pick responsibly (in other words, don’t pick a 4-color set). The games play out amazingly well thanks mostly to the manabases you can build into a guild pack that you just can’t in a mono pack. See my JS cube thread for an explanation of what i mean:
https://riptidelab.com/forum/threads/the-jumpstart-cube.3149/
I allow my players (right now that equals my wife thanks to pandemic) to pick their color pairs and just encouraging them to pick responsibly (in other words, don’t pick a 4-color set). The games play out amazingly well thanks mostly to the manabases you can build into a guild pack that you just can’t in a mono pack. See my JS cube thread for an explanation of what i mean:
https://riptidelab.com/forum/threads/the-jumpstart-cube.3149/