There's one great one that comes to mind, but I also think you desperately need a few defensive early drops. Thassa's Oracle might be my favorite one, as it also doubles as a win conditionBond was one of the earlier additions to the deck, so it can probably go. Borrower, too, as I knew I wanted a flash threat to apply some early pressure and it comes with value. Have any midpower flicker targets for me? Don't personally run blink.
Thanks for the welcome! Absurd definitely, but it's just my kind of absurd.
The more I look at my pack, though, the more I feel like Rielle and the Shock are out of place. Perhaps another Opt in place of the Shock, but I'm not sure what I'd replace Rielle with.
Welcome to the forum! I can already tell you'll fit in fine here.
Draw a card tribal should have Fiery Islet in it. One of the things I like about multicolor jumpstart packs is they let you play around with nonbasic lands more.
I sadly haven't gotten to do a thing with jumpstart, custom or otherwise. I haven't gotten out of the house much lately, (un)fortunately, so theorycrafting and Arena are pretty much it for me these days.
Ooh, that's a good find. Probably would be fine to swap out an island for it, I think, considering how many red mana symbols are in the pack and how cheap most of everything is.
You've got a point.
4-color should be completely off the table. When I initially had the idea for Do-it-yourself Jumpstart I pictured monocolored decks just like Wizards. Besides the already included Thriving land I would probably add a Prismatic Vista to each deck which would be equally valuable in aggro and control. It would however be worse in a monocolored deck but so are the Thriving lands.
If people go with your filter options, I would suggest these as the superior option:
Because it can filter way better. These would work in both 2 and 3-color decks.
I think you do not have enough "Draw a card" in this list. In order to draw "your second card each turn" you need to either have an instant speed effect that draws two or more cards or have a sorcery speed effect that draws one or more cards. In that regard Preordain over Opt but of course you may keep Opt because instants can be cast in your own turn as well. However I do think it is crucial you take out one Improbable Alliance for a draw spell. Maybe one of the burn spells that draws like I mentioned. My choice would be Electrolyze.
I was also going to suggest dropping an Alliance for an Electrolyze.
Finally there is the matter of 2-colored Jumpstart decks which obviously is a tricky design problem in itself. You need to change the rules to how players receive these Jumpstart decks or you'll end up with too many 4-colored players that is 0 synergy and poor mana bases. Can you elaborate on how you plan on giving the players their Jumpstart decks?
The Izzet Draw deck could also use a Treasure Map but which deck couldn't? It would create some tension in the games because Treasure Map wouldn't do any drawing until it has been flipped. But as soon as it flips = guarenteed very cheap card draw through multiple turns = Bad news for the opponent. It's like having villain's planewalker getting near ultimate, seeing a suspended card getting close to resolve or to see your opponent having 9 lands on the battlefield and a Army of the Damned in the graveyard. You know doom is coming so you better hurry up.
Instead you can:
Adding a Forgotten Cave in place of a Temple of Epiphany might be a really good idea. The deck is heavier red than blue (even if you do switch 1x Alliance for Electro)
Chemister looks a bit weaker than the rest. I don't really have another suggestion. Either something that's 1 cmc or something that has "draw a card" as an added effect.
Another option for multicolored, if you're ok with running 25 card packs intended to be cut down, is that you'd run a 95% monocolored list with 10 lands and 1-2 off-color cards. The 10th land would be an off-colored land that could easily be cut if not opting into the 1-2 off-color cards.
In this case, we'd make the deck "mono"blue with Irencrag Pyromancer and Improbable Alliance for off-color cards. Our mana base would be either: Islet, Blue Thriving, Blue Vivid, 7 Island or Blue Thriving, Blue Vivid, Evolving Wilds, Fabled Passage, Mountain, 5 Island. The second list might be better, as it mashes into another pack really well, too. Depends on tapland tolerance. Maybe I'm wrong, but this seems significantly less burdensome than a true 2c deck.