Managed a top 8 at my prerelease yesterday. fun set! Energy is a fun resource, and after playing with it I think it's definitely straightforward enough for individual inclusions. Fabricate is a little more annoying for sealed, as it basically gives you a free pile of chump blockers with your spells. Lots of board stall issues (which I guess is fairly normal). My pool was fairly meh at best, but I still pulled together a fun WB deck:
This was a fun deck to play, right up my alley in terms of play style. Really ground out wins with incremental evasive damage and efficient removal backed by blockers and life gain. Speaking of lifegain:
These were probably my two favorite overall cards to test out. Inventors' Fair is a lot better than I gave it credit for. Incremental lifegain really adds up in a slower sealed format. And Filigree Familiar! Is very good. Loved it, and gained lots of value off of it, especially off of the back of my recursion. Not going to hesitate to toss it in to my cube as I was planning. Skywhaler's Shot is also a great card. Having the power be 3 is so key, because I could put out something like a Glint-Sleeve Artisan with their +1/+1 counter, and know that I can spear a bigger defender next turn if needed. Scry 1 is also v good. It's on my watch list.
Aetherstorm Roc only came down once, didn't win me the game, but is definitely very powerful. It's energy generation can get a little inconsistent in the later game. My favorite energy card by far was
Giving your biggest ground pounder flying for two or more turns is Gas, and really helped move my gameplan forward.
All in all, great set! Can't wait to draft it.
This was a fun deck to play, right up my alley in terms of play style. Really ground out wins with incremental evasive damage and efficient removal backed by blockers and life gain. Speaking of lifegain:
These were probably my two favorite overall cards to test out. Inventors' Fair is a lot better than I gave it credit for. Incremental lifegain really adds up in a slower sealed format. And Filigree Familiar! Is very good. Loved it, and gained lots of value off of it, especially off of the back of my recursion. Not going to hesitate to toss it in to my cube as I was planning. Skywhaler's Shot is also a great card. Having the power be 3 is so key, because I could put out something like a Glint-Sleeve Artisan with their +1/+1 counter, and know that I can spear a bigger defender next turn if needed. Scry 1 is also v good. It's on my watch list.
Aetherstorm Roc only came down once, didn't win me the game, but is definitely very powerful. It's energy generation can get a little inconsistent in the later game. My favorite energy card by far was
Giving your biggest ground pounder flying for two or more turns is Gas, and really helped move my gameplan forward.
All in all, great set! Can't wait to draft it.