Unfortunately, commons are tomorrow.
Fortunately, as Miles pointed out, these commander decks have a few sweet cards. A lot of them are commander nonsense, but, well--
Mmm, free equip triggers for a +2/+2 menace! I run 2 pirates at the moment, but might add more with this set. That said, just milling 2/getting to loot 2 is a LOT. I like this card despite the clunk, and it gets efficient in the situations I'd like it to be efficient in.
Win-more? Sure, but it breaks board stalls like nothing else, and I think these are the strongest defensive 1/1 tokens we've seen apart from
Ophiomancer's.
Love me some
Sun Titan action. Not much to say except it probably won't get to attack that much due to not being a 6/6; on the other hand, do I really want this effect more than a couple times? Great if you're looking for Sun Titan as a combo pieces, maybe less effective as a finisher.
I think this is good enough even without other vampires? Flying + lifelink + haste will swing games hard.
Imposing Sovereign has always been an interesting card, but the 2/1 statline is a tough sell. This might do it for me.
Also I swear I'm not biased, but the new cards from the Dinos and Merfolk decks just didn't seem that compelling for cube. Anyone feel differently?