General Life Gain as a Thing

Jason Waddell

Administrator
Staff member
I'm having trouble getting anybody to go all-in on the lifegain deck, but the cards that support it are still getting played. Last night somebody even just jammed Ajani's Pridemate into their {G}{W}{B} midrange deck and it ended up being a huge threat. On a couple occasions it grew to a 4/4 or 5/5 off just random things like Obstinate Baloth, Gerrard's Verdict and Deathrite Shaman.

Archangel of Thune is making me not miss Baneslayer at all, and aside from Soul Warden and the likely to be cut Searing Meditation, all the cards slot into random decks with reasonable efficiency.
 

CML

Contributor
Here in Modern the thing is



goddamn third piece!!

archangel of thune is a sweet cube card, huh
 

CML

Contributor
ORZHOV PONTIFF IS A VERY GOOD CARD!!

really though there's no excuse for including spike feeder in cube.
 

CML

Contributor
Good article, though (as I've said before) I disagree with much of the development. In particular the card evaluations seem off to me, and I can imagine a bunch of the cards you mentioned in the latter half of the article tabling time after time due to intense disinterest in a Path of Bravery. Soul Warden is just a good card IMO (so is Suture Priest, which is exactly where you want to be), and what about the flagship lifegain incentive of constructed MTG, Serra Ascendant?

I follow this thought, Serra Ascendant suggests Martyr of Sands, which would be a really poisony inclusion, but next to Solemn Offering and Swift Justice it's not too absurd. My general criticism is of the thought process behind the line "when you're pushing a theme, you have to take what you can," which might be used to justify the above-skewered Modo Storm and contrasts with your usual sound arguments (vs. "loose butthole")
 

Jason Waddell

Administrator
Staff member
Serra Ascendant is super super poisonous and cannot work outside a dedicated Lifegain shell, versus Pridemate, who is very effective with high densities of incidental lifegain. Problem with Suture Priest is an already high saturation of 2-drops in the archetype.
 

Jason Waddell

Administrator
Staff member
I also find paralleling Solemn Offering and Swift Justice with MODO Storm to be fairly outrageous. Both of these cards are fully playable in a wide variety of decks, while additionally providing synergy withing the lifegain strategies. I think it's perfectly valid to run slightly suboptimal (power-wise) cards in the name of synergy, versus cards that have 0 vaule outside of a very given niche build.
 

James Stevenson

Steamflogger Boss
Staff member
I ran Swift Justice because I had so many amazing blowouts with it in RTR limited. I cut it because there was a thread on here about combat tricks and one of the points was having lots of random combat tricks is unfun. It could always go back in.
 

Jason Waddell

Administrator
Staff member
I ran Swift Justice because I had so many amazing blowouts with it in RTR limited. I cut it because there was a thread on here about combat tricks and one of the points was having lots of random combat tricks is unfun. It could always go back in.

I don't think it's unfun, so much as there's potential to Level 2 play (and beyond) if people are aware of the possibility, and if the possibility is actually worth considering. If the combat tricks are so rare that your best line is to pretend they don't exist, then you might not be presenting the most sophisticated gameplay options.
 

CML

Contributor
I also find paralleling Solemn Offering and Swift Justice with MODO Storm to be fairly outrageous. Both of these cards are fully playable in a wide variety of decks, while additionally providing synergy withing the lifegain strategies. I think it's perfectly valid to run slightly suboptimal (power-wise) cards in the name of synergy, versus cards that have 0 vaule outside of a very given niche build.


Eh, you could make a similar case for something like Empty the Warrens (good with Mad Auntie in MMA!) or Manamorphose (fixes colors)! I just don't see what's so exciting about throwing in a handful of bad cards to make a big bear bigger, we have a 2/2 and up in an environment heavy on the White 2's as you say.
 

Jason Waddell

Administrator
Staff member
Eh, you could make a similar case for something like Empty the Warrens (good with Mad Auntie in MMA!) or Manamorphose (fixes colors)! I just don't see what's so exciting about throwing in a handful of bad cards to make a big bear bigger, we have a 2/2, great

Uh, well, aside from it being a pissing match: I don't think they're bad cards, they just aren't the strictly power-maximized cards for that slot. I really don't think you could make the same case.

All I can say is that, when testing, it's been really fun to play with Pridemate, and his presence on the board offers up interesting decision trees while still staying in the realm of "normal Magic". And the cards that turn him on can, have, and will be used effectively in all sorts of normal non-lifegain decks.

I feel like you're appealing to some sort of false parallel here for lack of an actual argument. I don't know what to tell you other than the fact that I've had a lot of fun playing with Pridemate, and my experience has been that it's not that narrow, by virtue of players being able to run it (and have it be great) without building an exclusively lifegain deck.
 
What about


I've always had a hidden love for this card and would love for it to work.

Could you push an all in red/white tactic with lifegain - as it could act as a buffer for lowering your defences?
I guess what gatecrash tried to do but better?
 
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