-
D'Avenant Trapper (I really don't think this card is that good without a really high as-fan of historic cards.)
I run the Trapper in my cube, and it's much better than I thought. For one, it's fairly easy to get a decent number of legendaries into your white section, meaning a good chunk of your creature base can trigger this. In addition, this is a human, which is great for the human synergies in white (i.e. both the double
Champion of the Parish and the
Thalias's Lieutenant in my cube). Third, it's got three power, which means it actually gets to be a threat itself, unlike most tappers in white. And last, but certainly not least, it's tap ability is free real estate! You can develop as normal, and even can do tricky things like saving up for two tap triggers in the same turn. I've seen enough Trapper into
Bonesplitter, equip, into play a cheap legendary into attack for a ton of damage turns (both in testing and in actual play) that I'm willing to vouch for this card!
In fact, I've cut Daring Archeologist after testing, because I couldn't make use of its regrowth ability enough. Very specific things have to die (namely artifacts) for it to be truly amazing. In addition, as a four drop, it was sitting at the top of the curve for white decks in my environment, which meant it was actually slightly harder to trigger the historic trigger than it is for the Trapper, plus the trigger of Trapper lets you apply pressure, whereas the Archeologist just grows a bit. I haven't played with Myrsmith in a long while, but I'm assuming going wide is actually more beneficial to the average strategy of a white artifact deck than growing tall, so I wouldn't be surprised if it's better than Archeologist.
My personal ranking would therefore be:
- Teshar
- Trapper
- Myrsmith
- Archeologist
That said, this is somewhat environment-dependent, so by all means, do test them out, they're all fun cards to play around with, that much I
am sure off