I'm looking for a hybrid Simic card. I currently run
Snakeform, but it's too situational to be worth it. I like
Overbeing of Myth, but it's not
really hybrid.
Also, doesn't need to be literally hybrid. Something like
Fire // Ice is fine, if it's playable without the other color.
Simic has always been the shallowest guild in terms of playable gold, split, and hybrid cards, and it continues to plague the guild section to this day. Luckily, there are a couple of newer cards that can help shore up the section's hybrid weakness.
A good engine piece for Simic and a good ramp card for all green decks.
Ignore the companion text on this card. It's a good finisher for ramp and control decks. Keruga +
Oblivion Ring type effects is enough to make a grown man cry tears of joy.
Those are unfortunately the only hybrid cards in Simic that don't use more than 2 colored mana pips but yet seem reasonably cubable. The two flat U/G split cards are
OK, but no where near the level of flexibility or playability as cards like
Fire // Ice,
Assault // Battery, and
Life // Death.
If you're ok with a card that uses the mutate mechanic, I'd say try the following:
Trumpeting Gnarr is best used for it's
mutate cost, meaning that it usually works as a hybrid card. Now, it is significantly better in a format with other things to enable it's mutate ability, but the simple ability to upgrade a humble
Nightveil Sprite into a 3/3 while also making another 3/3 is still very powerful.