Not sure if it's actually low power, but I like the classic:
It's a high agency, elegant, and resonant card.
More like a mid-power card, grows quite fast and fill that role of aggressive beater in the spells archetype. Great for aggro-control. Also elegant, though it is low agency.
This is actually low power, as it's pretty bad on defense and needs time to generate value. What's nice about Saheeli is that she's great glue between spells and artifacts, and being a hybrid, she can play a role in other color combinations too, like WR tokens. I find it very easy to misread her ability though - it's not intuitive that target artifact would become a copy of another target artifact or creature. She's a high agency card, in that sequencing becomes way harder, and pulls a lot of unexpected interactions, especially in large board states.
Also low power, pingers typically block the opponent from playing /1s, and Gelectrode plays more interestingly than that because it can bring down /2s and /3s too, if you have the spells to back it up. It is a good reason for burn to dip into blue, effectively making burn spells +1 damage, which, stacked with its own pings, makes the "burn face" route to victory more viable.
It's a high agency, elegant, and resonant card.
More like a mid-power card, grows quite fast and fill that role of aggressive beater in the spells archetype. Great for aggro-control. Also elegant, though it is low agency.
This is actually low power, as it's pretty bad on defense and needs time to generate value. What's nice about Saheeli is that she's great glue between spells and artifacts, and being a hybrid, she can play a role in other color combinations too, like WR tokens. I find it very easy to misread her ability though - it's not intuitive that target artifact would become a copy of another target artifact or creature. She's a high agency card, in that sequencing becomes way harder, and pulls a lot of unexpected interactions, especially in large board states.
Also low power, pingers typically block the opponent from playing /1s, and Gelectrode plays more interestingly than that because it can bring down /2s and /3s too, if you have the spells to back it up. It is a good reason for burn to dip into blue, effectively making burn spells +1 damage, which, stacked with its own pings, makes the "burn face" route to victory more viable.