Here is a meta breakdown from 2006 champs (also check out the sweet solar pox version running haakon).
Format for RAV-TSP was insane.
Here is a meta breakdown from 2006 champs (also check out the sweet solar pox version running haakon).
As a baseline, B/R/W is very similar to U/R/W Firemane Angel Control, substituting black card draw for blue card draw. The synergy with Compulsive Research (dumping Angels early and often) is lost, but any Firemane Angel online becomes an amazing partner to Phyrexian Arena (they balance one another out).
Young's version has a lot of life gain from Lightning Helix and Faith's Fetters, and can therefore go to town with Searing Meditation. Though he doesn't have Compulsive Research or Careful Consideration, Scott does have Moonlight Bargain for Firemane synergy and bolsters both hisWrath of God and Castigate themes with Void, which is sweep and hand destruction both.
I haven't actually tried it, but I think Nightmare Void might be a good addition to this archetype, at least in the sideboard, because it wants to make opponents discard, and dredge is a nice combo with Firemane Angel.
U/R/W Firemane Angel Control: Modern interpretations of “the classic,” this deck is keyed on Kamiel's Top 16 deck from Pro Tour – Honolulu. It is almost a true control deck, with Compulsive Research and/or Careful Considerationdumping the Firemane Angel, sometimes using the life gain to break Zur's Weirding. This sub-archetype is distinguished by the presence of both Wrath of God and counterspells.
U/R/W Resurrection: This version is very “Solar Flare” in flavor, hybridizing Firemane Angel Control elements with the minor reanimation suite of Solar Flare. Of course you have Akroma, Angel of Wrath (major distinguishing feature, along with Resurrection), and the draw-and-dump spells are already fantastic with Firemane Angel. Many of these decks have their own answer to Angel of Despair inBogardan Hellkite.
As you can see, this deck doesn't really fit into the Firemane Angel Control mold despite playingWrath of God (no counters) and is actually pretty offensive with Serra Avenger and Lightning Angel… but it still plays Wrath of God!
My former Righteous Babe teammate, the underrated mastermind Brian Kowal, built this deck. It is tuned to demolish Zoo and Rakdos, trump control with Demonfire and Firemane Angel in the long game, and beat Solar Pox at its own game with Flagstones of Trokair and Firemane Angel (who likes going to the graveyard directly from hand). A lot of people found this deck to be confusing to characterize, and even though I won New York with it, I am a bit puzzled at categorizing it myself. You may be scratching your head at some of the cards… Wrath of God and Serra Avenger?
Remember a year ago when the opponent had three guys and you tapped six for your Dragon to trump them? It's like that now, but instead you tap four to blow up all their guys and have two left to play your 3/3 Dragon.
The absolute coolest card in the deck is Fortune Thief. I liked Kowal's deck but was pretty sure it would lose to a resolved Glare of Subdual… so I thought up Fortune Thief. The post-sideboard game plan is to play Fortune Thief (99% of the time they can't kill it), and wait there until the opponent has drawn most of his deck, and then Compulsive Research him until he's dead. It seems silly, but very few G/W Glare decks can beat this strategy.
So, I am terribly late to the discussion, but thought I would throw my thoughts into this matter (since my name was being thrown around).I'd have to see how that game played out but Kirb has 12 creatures in play and B8R has 9 mana out. How many turns has this been going on? And what did the board state look like when Batman came down?
I guess I'm just drawing the line on what I call "finisher/stabilizer all-in-one X-mas ham special" is a card that takes you from no board position and losing to stable and winning with 6 easy mana. Batman does not do that. If B8R was facing down 4 creatures with nothing but Batman, he dies. With Grave Titan? Hmmm.. probably OK unless those 4 creatures have evasion.
I guess that is the critical difference in my mind. Skeletal Vampire was a very real card back in the day if I remember correctly (was at least in casual play - I was afraid of it), so I'm not suggesting it's bad. Early max power cubes ran it even. I think it's at a sweet spot for what 6 mana should give you, and I'm running it again after along hiatus. But if you replace it with Grave Titan above, Kirb would have lost the game several turns ago I'm thinking.
How do guys feel about Crater Hellion? Because I feel it's an old school take on how finishers can have their cake and eat it too (stabilize and finish) but at a very real cost. In this case, echo. If you spend 12 mana, you get both things, but only by spending 12 mana. And you open yourself up to the doom blade blowout if you do it. That to me is how a pushed finisher should look at 6 mana.
I'd like to take this moment to ignore the thing you're talking about, and ask for your expertise on Splice Onto Arcane. Currently my plan is to go hard on Flashback because it interacts so well with Prowess and the graveyard, but I really liked your reports in the Constructed thread about your kamigawa-based brew.So, I am terribly late to the discussion,
I'm a little nervous about cards that effectively kill 3 toughness dudes for 1 mana. And it's an instant, so that's a pretty strong effect in my cube at least. I run Sunlance now, which is about as offensive as I let my 1 mana removal get (but it's sorcery). I don't know. Removal is in a tricky place - how good do you make it? That has such an impact on how the cube will play and I'm not sure there's a right or wrong approach either. Always the hardest thing to figure out and I'm constantly second guessing myself on how much and which to run.
I'll say this. Bad removal in a rare dominated cube is generally more undesirable to me than overly good removal. Too many degenerate plays even at lower power levels and removal that is too good only hurts fringe (and potentially underpowered) archetypes, which maybe isn't a bad thing anyway. But YMMV and I wouldn't fault anyone for completely disagreeing with this position.
Currently I consider Sylvan Ad a tarmogoyf with a higher floor and a lower ceiling. I don't actually think it's low powered, but I'm going to run it anyways to encourage ramp. Every color gets one or two "bombs" which are great on their own but gently nudge you in the direction of a particular archetype.