Dom Harvey
Contributor
Have I mentioned Nephalia Smuggler yet? Blue doesn't have many 1-drops, and this one is slow but sweet.
The one drops cost 1 and the other two have super flying.
White/Blue Heroic/Auras has came together in 3 out of the last 4 drafts I have run with records of 2-1. 2-1 and 3-0, so i disagree with your sentiments on the decktype. That said, Artisan of Forms was a critical card in none of those decks.
My Latch Seeker is 3/1. 2 evasive power (even if its the best evasive ability) is a grid filler. 3 evasive power actually gets people to care. Costing UU and not blocking keeps it reasonable. Compare with True Name Nemesis: for one less colorless mana it loses the ability to block and immunity to 90% of the cube. Its been fair, but balls out aggressive in a color that has a hard time being balls out aggressive.
If you want to push Seacoast Drake, you could give it the watercourser ability or even the lesser +1/-2 for U to let it do a little damage.
The phrase "Compare to true name nemesis" makes me throw up in my mouth a little
a 3/1 will deffinitly make people care, but do people cry foul? It seems ridiculous on the surface. I'll give it a shot, but I'm afraid man
I was thinking : +1/-1. You aren't choked on blue mana, but it can swing for 3 if you wanna throw mana at it like you're at a strip club.
You could, but I wouldn't. Seascoast Drake as printed has made plenty of final 40s, if I wanted to push it : +1/-2 is as far as I'd go.
I have run every card you are asking about at some point.
Withdraw was run as a Grid Filler for me (I wanted to run a card from every set and you know Prophecy sucks). Its very good if you want to bounce your own creature. Undo is more reliable, but being an instant and costing less puts it over. Withdraw's strength relies heavily on the speed of your cube: the faster the better. Undo is never really optimal in any environment: sometimes its great, but its very variable. I don't recommend it. Silent Departure is a decent compromise between the two, but not exciting in the least. I run it, but I could see it leaving. The flashback works well with looting, which is the reason I'm using it currently.
Repeal is still good. I run it and I don't run into the roil. Nuking tokens for U comes up all the time and is pretty useful. I also run repulse, which may seem weak, but 3 is a lot less then 4. It compares decently to recoil, but you usually never want to recoil your own card! Recoiling an opponents land, though, can be pretty powerful and it can deal with hard to kill cards temporarily. Maybe I should readd it? Psychatog has been undrafted a lot (even though he's still pretty good in the right deck).
Crystal Shard is on the brink, but its useful for green/blue mana denial which sometimes does work, so its in for now. Using it as "blink support" is completely overrated. Using it in combination with Mana Vortex, Paralax Wave, Mana Breach and Opposition is where its at.
I love Man-o-war, Venser, Cryptic Command and Cyclonic Rift. I think Far //Away is solid, but exchangeable. I recently slotted Tradewind Rider back in for capsize, which everyone always hated (but is stupidly powerful in anything but a top speed cube), so we'll see how he is this time around. I don't like cloudskate as he always seems to be one turn too slow in mana or suspend.