Man WOTC really has it out for Tron in this set
Man WOTC really has it out for Tron in this set
Man WOTC really has it out for Tron in this set
All key tron lands produce , right?
Can't wait to see this in EDH used against that one player that uses only snow basics for no functional reason. Good in EDH for reasons besides that, but that will be funny to see.
This is a functional reason at least. I run snow basics in Ayula too, to power that snow bear who's power is equal to snow permanents as well as a Mouth of RonomGoing all snow-covered basics to better enable Dead of Winter in Mono-Black EDH might have been a bad idea.
Tron lamentations aside
As President and lone member of the Land Destruction is Fun Club: Break the Ice is a pretty interesting LD effect. The two mana mode is still going to be a little tough to overcome from a tempo standpoint in a lot of cubes, but as a 6 mana Armageddon that doesn't hit most fixing lands, it seems like a pretty reasonable rate?
I tried running Catastrophe for a while, and as a dedicated LD spell it was a underwhelming. It seemed to thrive most in a control scenario in which you wipe the board if you are behind, or nuke the lands once you gained board advantage/dropped your bomb. I didn't like giving that kind of flexibility to control...it felt a little gross tbh. But break the ice might be reasonable.
Full on MLD has been pretty hit or miss in a cube setting from my experience. It's just trivially easy to break parity in many circumstances, which is something I don't like from haymaker type effects. And this is coming from someone who loves LD and tries to jam in MLD whenever possible in their EDH decks like a psychopath.
The only MLD effects I've been happy with in Cube are Wildfires because they allow enough of a window for the opponent to develop where it isn't a trivial game locking deployment. Sometimes you really need to figure out whether you have the advantage or not opening up another decision point which just leads to better gameplay overall. Like there's nothing particularly complex or decision heavy when it comes to firing off a T4 Armageddon if you're on White Weenie. You've likely deployed more threats than they have for early development, can easily apply pressure, and can rebuild quicker off a depleted mana base. It's just not particularly engaging.
This isn't bad, but I'm not quite sure if it's worth it unless there are specific fixing offerings being deployed in an environment where the 2 mana mode is a good rate. And if your B/x decks can really take advantage of setting your opponent back in development.
That's so cute!
Right? Like yeah, one could just run two Firebolts, but this just begs for the deckbuilder to try something fun.That's so cute!
I like this A LOT more than Vault Robber, which was a card I was hopeful for simply for the repeatable treasure-making effect but disappointing activation condition. Sacrificing permanents, especially repeatedly, is a unique enough effect (and certainly desirable in some cubes) to be worth it even if the random nature of making treasures is off-putting. That it fuels itself is really cool -- both in the permanents it makes and the mana they can generate to pay for the activation. Neat card!View attachment 4313
I typically avoid coin flip cards like the plague, but the base stats + sac a permanent is good enough to make this interesting at the very least.
I'm not a fan. You might just get nothing out of your sacrifice. Could lead to huge feel bad moments.
The ability to block and scry with the blue one was really solid in retail.I'm a pretty big fan of repeatable surveil on a defensive body
STARFISH
Ha! Great throwback, but no, Healer's Hawk didn't exist back then. I created Doomed Travelers Anyhow, this is definitely number two in the official cycle!The ability to block and scry with the blue one was really solid in retail.
Didn't Onder already design this in photoshop like two years ago? (Flying, Lifelink) White cube confirmed?