Wow, I can't believe I missed two pages of a spoiler thread. Oh well, guess I can give my thoughts now.
This card is of an appropriate power level for a lot of Cubes. While it doesn't necessarily break into fairmaxed Cubes, it fits reasonably well into plenty of environments a step or two below that. The nice thing about this card is that it draws cards and defends itself as a base, but provides good synergy for lands and graveyard decks. I can't say whether or not this will be the best Cube card in the set, but it's definitely better in Cube than it is likely to be in constructed. Hopefully this Wrenn can go the
Garruk Unleashed route and see minimal constructed play so she can be acquired inexpensively for Cubers.
This, by contrast, is probably going to be the literal best card in the set. Cantrips are great in most Cubes, and this one can be used to fuel the graveyard. Sometimes it basically reads
: Draw two cards, which is amazing. For people who aren't loading up on cantrips, this card still edges out a lot of the competition because it has so many unique synergies. Good card!
This card is
Shockingly good. I was
Shocked to see WOTC print a new
Shock upgrade in 2021. The last time that happened was in 2015 with
Wild Slash. With WOTC intentionally powering down red aggro since War of the Spark (save for
the literal mistakes), I thought the days of good new burn in standard was behind us. Well, whoever is in charge of this set has good taste, and they printed a good card. I feel like most burn spells usually end up being used as removal instead of going face. This card helps encourage players to use burn a little more aggressively, as getting to scry can be a real boon to red decks. Good card!
And I thought
Power Word Kill was a Murderblade! This card is great. The most irritating part of
Doom Blade effects is that they almost always have strings attached. They can't kill
black creatures, or
legendary creatures, or
artifact creatures or
creatures with counters or even just
a random assortment of creatures by type. Infernal Grasp doesn't care- it will cleanly answer any creature for the cost of 2 life. Life is a resource, so having a universal removal spell is well worth the 2 life price of entry.
Multicolor flashback cards are neat. While we have had cards like
Unburial Rites which are only fully usable with two colors, this is the first time flashback has been truly gold. I find this to be a little bit of a downside for Cubers, because most environments run a very limited selection of gold cards. However, I think these cards will do a great job of supporting archetypes in a clean and simple way.
Join the Dance is a cool signpost for people supporting tokens, for example.
Champion of the Parish but better. Why is it better? Because Zombies, like Reindeer, are better than people.
While my fellow Riptiders have been running Human tribal for years to varying results, I find Zombies to be a more viable tribe. Many of the best Black aggressive cards are Zombies. Zombie synergy pieces such as
Cryptbreaker tend to also have applications in archetypes other than Zombie tribal. Most Human tribal cards, by contrast, tend to only be useful in the Human deck. As such, payoffs for Zombies are just easier to
bake into a Cube environment than payoffs for Humans.
Champion of the Perished pairs really well with the plethora of self-recursive Zombies. Even if this card is drawn on turn 10, it will still often be able to have a power of 3 or greater by the end of it's first turn on the battlefield. I love this card, it's making me
reevaluate my entire Black section.