Don't think I've seen people talking about this one much but I might be trying Worldsoul's Rage. Feels like it could be an interesting build around that doubles as a removal spell or late game finisher in a pinch.
in my defense it actually just got messed up with the last cubecobra update - the color-affiliated lands were down at the bottom of their color where they rationally belonged instead of next to Daze and Force of Will before that and I do not know how to change it back I am not good with computerYou don't have SFM or Guardian of Ghirapur or Flickerwisp?!
I still think it's pretty good in longer games. Depends how often you have those. I see you're not bothering with Batterskull right now. This looks like little Batterskull to me.
I really hate how you set up your sorting on table view lol.
I really hate how you set up your sorting on table view lol.
Piqued. It's a weird word. French.This peaked my interest. Can you elaborate? It looks very standard to me.
…instant/sorcery/walker/arti/ench are simply as "noncreature."
Yeah, I had considered guild separations but honestly, all my fixing cycles are complete cycles (except that since there's only six Horizon Canopys I run four lousy Blightstep Pathways instead - the strongest argument for customs, for me, was when they showed off Onslaught fetches back again in MH3, cause now I think they won't complete the cycle!) and I only have two gold cards per color and I kind of hated seeing "Golgari (2)" ten times. But it's a valid point, I might play around with it a bit and see how it is.Their lands and multicolored are not separated by guild and their instant/sorcery/walker/arti/ench are simply grouped as "noncreature."
See, I run a lot of lands outside of cycles and I run varying numbers of multicolored cards.Yeah, I had considered guild separations but honestly, all my fixing cycles are complete cycles (except that since there's only six Horizon Canopys I run four lousy Blightstep Pathways instead - the strongest argument for customs, for me, was when they showed off Onslaught fetches back again in MH3, cause now I think they won't complete the cycle!) and I only have two gold cards per color and I kind of hated seeing "Golgari (2)" ten times. But it's a valid point, I might play around with it a bit and see how it is.
When I change to sort by curve, it makes that distinction automatically.I do stand by creature/noncreature though - first thing I look at in a cube list is the mana curve and it only being two clumps makes it much easier to parse for me! Just my opinion, obviously.
oh my god yes please wotc (I really do think I'll have to wait for MH4 or Legacy Horizons or something. Can't see them doing five fetches plus five Horizon Canopies that are all allied fixers in the same set. Would love to be wrong, though!)That said, MH3 is a great opportunity for them to finish this cycle.
I don't think they ever did two cycles of allied rare lands in the same draft expansion. But they could downshift the Horizon Lands at uncommonoh my god yes please wotc (I really do think I'll have to wait for MH4 or Legacy Horizons or something. Can't see them doing five fetches plus five Horizon Canopies that are all allied fixers in the same set. Would love to be wrong, though!)
the strongest argument for customs, for me, was when they showed off Onslaught fetches back again in MH3, cause now I think they won't complete the cycle!
I wrote this 3 years ago and got 0 lousy likes from it
I agree with your ordering! ...and congratulations on not eating a Siege Rhino.I wrote this 3 years ago and got 0 lousy likes from it
https://riptidelab.com/forum/threads/custom-cards-the-lab.403/post-110425
The more the merrier!I'm curious: at a lower power level (let's say pauper cube style), how many disguise cards do you think is the right number to run? Like, I think that running 2-3 has not much sense since they lose a lot of the surprise effect, but do you think that having 10 in a 360 cube (for example, all 10 the bicoloured ones) could be enough to have some mind games like in MKM retail limited?
If you include only the 10 bicolor ones, there are (near) zero mind games involved if your opponent is on two colors. The only “game” involved then is whether people remember what each disguise card does.[…] but do you think that having 10 in a 360 cube (for example, all 10 the bicoloured ones) could be enough to have some mind games like in MKM retail limited?
Mhh I slightly disagree on this, the disguise cost is hybrid, so a U/R player could have Dog Walker or Undercover Crocodelf, for example.If you include only the 10 bicolor ones, there are (near) zero mind games involved if your opponent is on two colors. The only “game” involved then is whether people remember what each disguise card does.
This is interesting, but makes them more desirable for the player that is in the right guild/shard rather than to everybody. Maybe this is also not a downside thoughI’ll say limit to two or three colors. Let it be something special a Guild or Shard can do.
I would also say you should not have too many. I think maybe 10 (Guild) or 15 (Shard) should do.