Exactly this.Oh god..
What have you done..
So is that an additional 5? “Protection from white and colorless. This doesn’t unattach Sword of Sun and Stone.”
“I declare a battle! Creatures, go seize that hill/fort that the opponent is defending!”The battlefield was always defended by the opponent; you’re just a wizard spending mana to analyze the battlefield and discover new tactics.Attacking and damaging players, creatures, even planeswalkers makes sense. But how can you attack and damage a fight itself? Akward. When I play "Invasion of Ravnica", I'm not the invader but an opponent of my choice. Akward. Yet I as the caster get an arbitrary bonus effect just for doing it, that mostly seems in no way connected to the invasion. Akward.
I think there might be some rose colored glasses here. 1997 magic players be like “Please explain what Instant (n.) is, and how I’m supposed to assume that Instant (n.) connotes small s sorcery when Sorcery (n.) already exists.” And “If you’re making Equipment why aren’t we errata’ing Helm of Awakening, isn’t that obviously a piece of equipment?” Not to mention “wait you mean this Planeswalker gets less loyal to me the cooler its spell is? Jace is keeping track of my tab in the middle of this battle? seriously?”The whole card type feels very abstract. Where as creatures, artifact, sorcery, enchantment ... all make perfect flavor sense. I kinda hope that battles are a failure and they end up shelving them just like Tribal.
Tribal is still a card type, as confirmed by MaRo here. It is still a 9 on the storm scale so don't expect to ever see it again, except in very special circumstancesAlso is it 100 % confirmed that Tribal is no longer a card type? I never checked.
Out of all of this I mostly think 'loyalty' is badly named. Full agree that battles are awkward flavor-wise and don't feel like battles. Maybe the mechanics are solid enough to justify. One of the best things about Netrunner was that everything could be "attacked", so more permanents that interact with the combat step is a plus in my books.“I declare a battle! Creatures, go seize that hill/fort that the opponent is defending!”The battlefield was always defended by the opponent; you’re just a wizard spending mana to analyze the battlefield and discover new tactics.
but yeah it’s a “square circle” thing as Zoss and Mapi said.
I think there might be some rose colored glasses here. 1997 magic players be like “Please explain what Instant (n.) is, and how I’m supposed to assume that Instant (n.) connotes small s sorcery when Sorcery (n.) already exists.” And “If you’re making Equipment why aren’t we errata’ing Helm of Awakening, isn’t that obviously a piece of equipment?” Not to mention “wait you mean this Planeswalker gets less loyal to me the cooler its spell is? Jace is keeping track of my tab in the middle of this battle? seriously?”
Not saying you suddenly have to like battles or hate instants, just offering another perspective.
And Invasion of New Phyrexia shows Teferi's assault on New Phyrexia with his forces from Zhalfir in his devious plot to attempt to steal Phyrexia's Teferi?I think you missed part of the metaphor, Ravnic — when you cast Invasion of Ravnica, you're the invader, and Guildpact Paragon is your prize/the reason why you're invading. The initial effect is your declaration that you're pursuing that goal, and they can block your forces because that represents them foiling your plans.
I love that Surveil is deciduous now!
I think this is probably good enough for my main Cube, but green 2s are a bit stacked. I will wait to see how much this costs, as I will definitely be picking it up if it ends up being bulk priced.
@landofMordor another card for Pulp Cube//Theseus?
@inscho GCC card?
And don't even ask Merfolk Traders
I think they (incorrectly) expected Atraxa to see play in Standard mostly, and tribal is a really old card type that is (probably) never going to be relevant in Standard anymore. Including it in the reminder text would probably confuse newer players more than leaving it off confuses enfranchised players, I guess.
Those are rookie numbers man, you gotta pump those up!if even I'm having such difficulty saying if this is actually going to end up better in the average scenario than Bitter Reunion, how is someone who's not spending an hour a day thinking about or playing Magic going to?
I....you want all these cards to just be bad? You just want them to print more cards you can't use?The whole card type feels very abstract. Where as creatures, artifact, sorcery, enchantment ... all make perfect flavor sense. I kinda hope that battles are a failure and they end up shelving them just like Tribal.
All Sieges work the same like the battles we've seen, but given the siege subtype I can absolutely see this in the next commander product.I would love the conception of battles where you put them in the middle of the battlefield for all players to "win", like a specific part of the field of battle overall where there's a prize to be won.