Giant and Doggo
I guess this could be cool if you have some rituals to follow it up with. Manamorphose 3 times, anyone? The big issue is that 6 is a huge initial investment, and you ideally want multiple creatures to make this work. I guess something like Baral helps a lot, but that's not really a card you tend to see in multiples.
I'm not too sold on Convoke as a mana cheat ability, it feels like a bit too much of a build-around, especially on this card where the effect is also quite narrow and requires your spare mana to be available, but I do like the extremely open-ended question this presents. It's exactly the kind of card I want to be great in my cube environment. It's explosive, requires commitment, and has a lot of room for creativity.And it's a storm enabler.
I have noticed this trend as well. I think it's a function of the end of the block model: most of these mechanics won't be in more than one or two sets during an entire year's cycle, so they need to include both a higher density of the effect and more self-referential cards in the main set in order for the "deck" to work.I will say this; there seems to be an increasing trend of having a set introduce a gimmick permanent and frequently make reference to it in the abilities of creatures in the set. Things care explicitly for treasures, or care explicitly about powerstones, or mention battles explicitly. It leads to really bad interoperability of these different cards.
For what it's worth, I think the majority of recent mechanics (outside of the literal poison cards) have been pretty open-ended. It's not like an Alliance card can't go into any Cube without causing mechanical issues– the mechanic is open-ended enough to slot right with only one or two cards. Even the more narrow new things like Powerstone Tokens still have plenty of applications in Cubes where they fit the theme. I think it's more of an issue of "do I want to include this extra complexity on my list" and not "this mechanic is too narrow and self-referential to make work in my Cube."I suppose that's true. I just am bummed by sometimes having to disregard a card because it uses one of these "poisonous" mechanics. But that is a very cube specific concern of course, I understand the sets are designed for many different kinds of play.
I suppose that's true. I just am bummed by sometimes having to disregard a card because it uses one of these "poisonous" mechanics. But that is a very cube specific concern of course, I understand the sets are designed for many different kinds of play.
1R, instant
~ deals 3 damage to a creature, planeswalker, or battle.
Scry 1
As much as I bemoan sorcery on a killspell, it's not a write off for me, and the incentives here are super interesting. You do get to sorcery murder a 5 toughness thing if that's what you need it to do, or you can "cycle" this against a mana dork and dig real deep if you need something specific.Nahiri's Witchcraft 1RR
Sorcery
Nahiri's Witchcraft deals 5 damage to target creature, planeswalker or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card until end of turn.
You know I just might be. "Firebreathing" is also big gains on something like this as well, and I've found this same activation really nice on Phoenix of Ash
There’s a difference between thinking this and: “I saw the word battle and stopped reading, because I don’t play with enfranchised players (but do play with new players), and don’t want to overwhelm them with all these Magic concepts”Less cool if you're thinking: "I saw the word battle and stopped reading, 0/10, give up on these shit cards wotc"
I'll be honest, the idea of excluding a perfectly reasonable magic card because it says the word battle on it seems insane to me.
Like if tomorrow, this gets spoiled:
That card is great! That's a lovely burn spell with great gameplay effects! I'd cut magma jet for that anyday (And not just because 3 > 2, I also like scry 1 over scry 2, less fiddly)
Completely fine if you're thinking to yourself: Well, all the battle cards so far do seem really wordy, and the ones that don't are missing for me on power level.
Less cool if you're thinking: "I saw the word battle and stopped reading, 0/10, give up on these shit cards wotc"
That comment read less like "avoiding complexity for new players is uncool" and more like "hoping for the failure of an entire card type and all cards that mention it is uncool."There’s a difference between thinking this and: “I saw the word battle and stopped reading, because I don’t play with enfranchised players (but do play with new players), and don’t want to overwhelm them with all these Magic concepts”
I’m considering removing every reference to “planeswalkers” for this reason as well. Just different design goals I guess, but a little harsh to call that “less cool”
Your friend may enjoy this one, then:most of these battles are really powerful cards!
i PROBABLY won't run them myself due to DFC, but i'm helping my peasant cube buddy get some proxies of them printed for his cube, and i'm really looking forward to playing with them on his cube nights. modal permanent that cares about the combat step AND can go into value midrange pile (the best cube deck) is p much always cool in my book.
But it does get a bit tiresome to read a sea of comments where people are just relentlessly attacking new cards before they've even had a chance to play with the set. We've seen this in most new releases for the past couple of years, but the hate is uniquely bad this time. Whether it's here, reddit, twitter, discord, or anywhere in between, there's a host of people with knives out for battles. The fact that the pessimistic sentiment is spilling over into cards which have literally nothing to do with the battle mechanic other than triggering or being able to target battles is absurd. It doesn't even seem like a big enough addative distraction to matter on the cards in question– no one cutting Deeproot Wayfinder from their Golgari Midrange deck because it has the word Battle in the text box.
People usually don't react well to change, but it's tiring and old by now. The detractors are just acting uniquely irritable this time.