That’s a 2/1 Ninja of Deep Hours for that turns into a looter after first hit. Original is obviously far stronger but I could see this give redundancy to an effect we haven’t had too much of.
Buddies with ninja's as well! Yeah, this is an easy upgrade for me as well!A welcome upgrade on filligree familiar. Bigger body….Leaves the battlefield trigger gives it real blink value. Buddies with Goblin Engineer. I’m definitely cubing this….maybe in place of Ichor Wellspring
It's definitely cute <3I'm keeping my Filigree Familiar <3
I don't know if the original is stronger. It depends on if you have additional sources of evasion, otherwise it's tough to connect with a bear.View attachment 6510
That’s a 2/1 Ninja of Deep Hours for that turns into a looter after first hit. Original is obviously far stronger but I could see this give redundancy to an effect we haven’t had too much of.
I think Moon-Circut Hacker is actually quite a bit stronger than Ninja of Deep Hours. Ninja of Deep Hours costs twice as much mana to cast as the hacker (no matter what mode you cast it with), so it's usually only viable to play it for its Ninjutsu cost. Not only is Moon-Circut Hacker's Ninjutsu cost reduced by half, but it can also be a reasonable play "naked" on turn 2 if you have nothing else worth doing. Even though the "loot" mode on non-ninjutsu attacks isn't as powerful as the raw draw provided by the Ninja of deep hours, the Ninjutsu mode is exactly the same. Subsequent attacks with a random bear are hard to make connect unless you're winning the game handly, meaning Moon-Circut Hacker is basically always better than Ninja of Deep Hours.View attachment 6510
That’s a 2/1 Ninja of Deep Hours for that turns into a looter after first hit. Original is obviously far stronger but I could see this give redundancy to an effect we haven’t had too much of.
I haven't really played with any vehicles since they first came out (I don't like Smuggler's Copter, I haven't had a draft since I got my Esika's Chariot, and the other options seem too weak), so I'm not 100% sure how the crew cost will play out. I was just thinking that an evasive colorless upgrade for early-game aggressive creatures that also functions as a removal spell seems pretty decent. I'm just thinking about what I want out of aggro top end here, and "card that helps close out the game while creating tempo dodging sorcery speed removal/wipes" is pretty close to what I want. After all, you can crew Surgehacker Mech with Foxy Fighters or two random 2/1s, so it doesn't seem too hard to make work as long as you have a somewhat reasonable board state.4 mana is a lot these days, and so is crew 4. I'm not immediately convinced Surgehacker Mech is better than Twinshot Sniper looking purely at the abilities. Obviously Surgehacker Mech is colorless, but... I don't know. If you deal more than 2 damage with it, you probably have one or more vehicles on board that you can't crew.
I am VERY excited to start Voltron-ing things. The token having lifelink, and the 4 "limbs" returning to play, means that its controller won't be punished too hard if they create Voltron, swing in, and then it gets removed the following turn. And the haste means you can take advantage of the opponent tapping out. Seems very cool.@Morphling above mentioned they wanted to dig deeper into Vehicles.
For anyone who wants to go all in on Vehicles in their cube
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You probably noticed but just to make sure:
1 It also works with artifact creatures and not just Vehicles.
2. All the cards return to the battlefield if you lose the Mechtitan. All except the original Core. Otherwise you could just do it again.
And they are even user shorter sentences than they would have onceSo many words
This is only true up to a point for me. With Mechtitan Core, the flavour does a lot of the heavy lifting, though the Mechtitan token’s abilities are rather buried in that block of text. I’d want a separate token that spelled it all out if I ran it.unfortunately the mental load of the card doesn't care how many shortcuts they take with their text box. Still a lot to process either way.
Your anecdote on the mechatitan proves my point if anything. The text box individual words are almost moot since you have a defined mental understanding of the mechanic. Card textboxes develop a set of mental building blocks on the actual mechanical functions of the card. Just because they drop "any time you could cast" in favor of "as a" doesn't mean that mental building block "this is sorcery only" changes at all. Likewise, they could cram as many filler words as they want on the mechatitan, but with your underlying knowledge of the Voltron concept, it wouldn't make it much harder for you to mechanically understand.This is only true up to a point for me. With Mechtitan Core, the flavour does a lot of the heavy lifting, though the Mechtitan token’s abilities are rather buried in that block of text. I’d want a separate token that spelled it all out if I ran it.
Satsuki I find more annoying, as her schtick seems to be sagas, but as an afterthought can return enchantment creatures as a death trigger.
I originally read this as "four other creatures or vehicles." The fact that these have to be artifacts makes this much harder to use than I initially thought .
You probably noticed but just to make sure:
1 It also works with artifact creatures and not just Vehicles.