White Scooze! This card seems like it would be useful in a variety of situations.
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I'm really loving this card, it's a standout of the set for me. I don't love the fact that it's base stats are 1/1, but I'll gladly take another actual creature I can tutor with
Stoneforge Mystic.
I'm pleasantly surprised that people have had such a warm reception towards the Reconfigure mechanic. When I initial saw reconfigure my first thought was "this is going to summon an internet hate parade talking about how creatures as equipment are inelegant" or something along those lines. Instead, the response has been very positive. I'm quite happy there!
Speaking of artifact support...
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Even if this was just an artifact 2/1, I'd still be stoked about it. How has this not been done before? And the trinket text implies to me that we might actually hit a critical mass of vehicles and vehicle support this block, given that this card would probably be good even without that text.
I like this
hotshot! Having an artifact 2/1 for 1 that is also an artifact is new space, and it opens up a lot of possibilities for weaving artifacts and aggro together without having to play super parasitic cards. Depending how many other good flat artifact and reconfigure creatures are in this set, I think
Toolcraft Exemplar might actually become a good option again for Cubes with non-invasive artifact themes.
As for the crew "trinket" text, I think that might actually end up being relevant after this set. There are some decent looking vehicles that have high crew requirements which this enables pretty well. I'm not saying the synergy is going to be the reason anyone plays this card, but I don't think it's going to be worthless, either.
LOOK At this motherfucker's hair!
I want to be this guy. Well, maybe not the second one, but definitely the first one
.
Seems pretty good. Not the most embarrassing rate for an equipment that provides double strike to begin with, but also is in a better color for buffing power than white.
I'm really liking Reconfigure for mono-red. Outside of some random Phoenixes, Red can have a hard time re-building after board wipes. Normal Equipment can help to bridge the gap after the wipe by keeping some amount of "power" on the board, but they can't do anything without a creature to attach to. These reconfigure cards are great because they stop being creatures while equipped, so they fall off and become creatures again after a board wipe. This means they can wear more equipment even if you don't draw another creature in the immediate future!
This card's like, way better than Flametongue Kavu, right?
Why yes, I would like to shoot something for 2 and then sac a treasure to Goblin Welder to bring this back. Kind of you to ask.
I mean, 4 damage > 2 damage, and 4/2 > 2/3, typically, but this does hit face and planeswalkers as well, and has a flexible Channel mode. I wouldn't say way better, but it's definitely intriguin.
I think
Twinshot Sniper is probably "better" than FTK in the sense that it's more flexible and more synergistic, but I don't think they really fill the same role. This is a removal spell that bridges the gap between artifacts and discard, FTK is a value top-end 187 card that can be an (increasingly medium) beater after the fact. I think I'm more likely to cube with
Twinshot Sniper in the future, but that's only because I have not been overly impressed by FTK when I've played it and it never really does what I've needed my red 4s to do in the various iterations of my main cube.
I think this card is actually a lot better than FTK in my list:
Having a card that comes down, kills a small thing, and then upgrades some small aggro idiots into a reasonable threat in the late game is really quite nice. This also dodges most sorcery-speed creature removal, so it can be pretty hard for the opponent to interact with. In addition to being aggro top-end, Midrange can use this reasonably too as some sort of dork slayer. The "soft glow" treatment I listed above is also very pleasing to look at. As an upside,
Surgehacker Mech can be completely crewed by
Siege Rhino. If that doesn't make the card good, I don't know what does!