Grillo_Parlante
Contributor
Thats probably, at the end of the day, the most sensible way to approach these cards
and the new mana symbol... Just, wow. An ocean of confusion just washes over Magic's history and for such a boring, low-impact idea. I just think it was such a huge mistake, personally. I'd have rather seen a new, rare, high-power colour come out than this extreme nonsense about colourless. Or heck, maybe not even go down this gimmicky road from the get-go? I don't know. It just doesn't make sense to me, and it's quite unsatisfying.
I think you are objectively wrong. Time will tell if the mechanic will receive enough support, but in my mind, this is how colorless mana should have worked from the start! If you're not agreeing you're just glossing over the fact that has been used to mean two entirely different things throughout Magic's history. Generic mana and colorlous mana are not the same, but until now, there was no way to tell so from the cards. Now there is, and that's a great improvement from a number of perspectives!
I think its a solution to a problem that never existed.
boo hiss
I zero percent recommned you errata it to generic. Ferritovore is on the right track, but I more think that = , maybe can swing to on the right card. But really. Thought-knot seer at , are you kidding? First pickable guaranteed, no thought etc etc. Guaranteed better thanVendilion Clique at that point, and already gives it a solid run for it's money. Spatial distortion just a generic kill spell any control-oriented deck can highly pick? no thanks.
I feel like you are cherry-picking to prove your point. Thought-Knot is the only one that I feel is really pushed by converting to straight up, and it does probably belong at . Reality Smasher is comparable to Thundermaw Hellkite, Distortion isn't any worse than including Dismember, Displacer is slow regardless of the colorless requirement (the only argument I can see is that it's slightly easier to activate twice), Endbringer seems much worse than anything in the Titan cycle.
Please remember the context too - I run a high-power cube. JtmS, Jitte, Wurmcoil, etc. - I know they are maligned here but my playgroup enjoys them, and last weekend I saw resolved Jittes/Wurmcoils/Jaces all get crushed. Obviously if I was running a cube full of Kiln Fiends and Ondu Giants, I probably wouldn't even consider running the set of colorless cards I listed.
That is how someone makes an argument, else debates would take a million years as everyone lays out every single scrap of evidence at every turn.
In any case, I think the fact that you have to compare these cards to design mistakes and GRBS is telling enough. I like that you bring up the titan cycle, because I think an actually good comparison is:
vs.
Replacing all the with generic, look how outclassed the soul (a perfectly powerful card in the right deck) looks! Endbringer can draw probably a similar amount of cards for ~half the total cost, but does it in two easy optional payments, and provides alternative utility otherwise! In multiplayer, it just blows the soul out of the water. That's just unfair for colored spells, and the reason they put the restriction. Same goes for spatial distortion at , and yes, same goes for the design mistake dismember.
I listed six cards.
I agree, I believe the Soul is outclassed in a cube of my power level, not just by Endbringer, but in totality. If you don't enjoy cubes of that power level, that's alright.
My playgroup enjoys the "play with the most powerful cards of Magic's history" aspect of the cube. The most powerful cards in Magic's history are in a lot of cases, design or development mistakes.
At any rate, I think the generic mana conversion is worth trying out, worst case scenario I pull them back out of the cube or change the errata. You are acting like I'm making some sort of unfathomable mistake and it's kind of turning me off of this discussion
I listed six cards.
Speaking of evaluating things, Onder, when do you think you'll be getting your first chance to try out Crumbling Vestige in the BLB? I'm really excited to see how that goes
Oof.. I hope soon, but the weekends in the first three months are always overbooked because of all of our close relatives have their birthday then. Work and other hobbies get in the way of cubing midweek, and I'ld have to update my cube before I can play again. Pretty big overhaul as well, because I want to make sure this theme is viable. So, honestly, it might take longer then I'ld care to admit to myself :/I got double sniped while writing my own counterpoint . Seriously, any data on this would be A+.
I like high power environments in theory but for me I still want design restrictions because they bring flavor to the environment, like color pie and themes (and tribes). I think it is worth considering what happens to a drafting environment when adding a lot of generically good cards that do not even have color restriction. I can understand the sentiment of wanting to up the power closer to wormcoil on these new cards, but I think it might hurt other parts of the drafting and cubing experience.