Onderzeeboot
Ecstatic Orb
I think it's going to play well, regardless of the complexity of the play patterns it promotes.
Why? Just sac it after your draw. if you cannot play it, then it is most of the times better since you would likely not be able to play it when you draw it next turn.You can say it will leave the players with more feels-bad moment for sure when the card cannot be played.
Why? Just sac it after your draw. if you cannot play it, then it is most of the times better since you would likely not be able to play it when you draw it next turn.
Many? Combat tricks can be used in your attack, counterspell is, as much as I like to taste the salt of my opponents to see their plan thwarted, not something I cry about when I do not draw it.Because sometimes you will not be able to cast the card. Maybe it’s a combat trick or a counterspell. Or too expensive. Many options.
Many? Combat tricks can be used in your attack, counterspell is, as much as I like to taste the salt of my opponents to see their plan thwarted, not something I cry about when I do not draw it.
The thing is: one knows when cracking the junk it could lead to not being able to use that card. If one goes into it without this expectation, then that one is fooling him/her/it/whatever self.The expected outcome of Junk is much more varied and thus will leave to more feels-bad moments. Because sometimes the player will not be able to/find it a good idea to play the card. They have hope taken away from them.
The thing is: one knows when cracking the junk it could lead to not being able to use that card. If one goes into it without this expectation, then that one is fooling him/her/it/whatever self.
I know that when one needs a land from the deck and draws a non-land card during the regular draw that it sucks. The thing is, you had a probability of drawing a land, and sometimes you get lucky and sometimes you don’t. That’s what the game of chance does. Similarly, one can play to its outs but due to bad luck not get there. Did you make a mistake? No, you were just unlucky.
Comparing it to phyrexian arena pretty effectively explains why you'd feel bad about whiffing. You invested resources into getting the junk, and the delta between drawing an extra card and not doing so, or having to use a spell sub-optimally to get that benefit, is pretty significant. It very obviously does matter.
I don't know if I agree with this - I think a Rummaging Goblin could absolutely love a pile of Junk, for instance. Obviously Wall of Junk is really old, but we've had the word junk in flavor text a few times relatively recently. Probably restricts us to some flavor environments, but the average Ravnican would instictively know what Junk is even if the average citizen of Ixalan or Kaldheim wouldn't, right?I think it will be a nice addition to the game. Sad about the naming because it’s restricting it to real world items.
Imagine trying to actually play this on paper with something like 4 targets. Neat idea but seems like doing howework in actionThis is a neat card, though:
View attachment 9300
The Mysterious Stranger has shown up!!!
What I like:
If both you and your opponent have an instant or sorcery in your graveyards, it's basically red Snapcaster Mage
What I don't like:
My playgroup hasn't been half as excited as me about Wildfire Devils and it was never been played during the ~year I tested it out.
The Verdict?
Probably not good/consistent enough and will lead to lots of feel-bad. Will test.