General Print this Wizards! (So I can put it in my cube)

I think 2UU is pretty fair for control magic in many formats

This card is multicoloured and cannot get you lower than 2. Also you have to work to get this card to 4 which I think seems fair as no one is singing the praises of mind control at 5cc.

This card is better than control magic on turn 7 - 8 if you are in UB, it's not better than it on turn 4 or 5 or during the drafting process IMO
 
In the same vein as Elephant Guide and Griffin Guide

Serpent Guides 2U
Enchantment - Aura
Enchant Creature
Enchanted creature gets +1/+1 and cannot be blocked.
When enchanted creature dies, put 2 1/1 blue Squid creature tokens with islandwalk onto the battlefield.

I have visions of Floatsam and Jetsam from the Little Mermaid...
 
I actually really feel like guide auras and bestow require more investigation but I'm usually partial to counters or flashback for persistent pump

Here's an idea from my bad ideas folder:

3B
Enchantment
ETB exile (imprint) target creature
XB, discard a card: put a Copy of that creature ottb within your province.
 

Onderzeeboot

Ecstatic Orb
So, say I want an {R/W} command, which one is coolest / most playable / excites you the most?

Ajanis%20Command.png
Nechebes%20Command.png
 
this one is a bit tough on the wording, probably got it wrong
What You Leave Behind {U}{R}{G}
Sorcery
Each player discards his or her hand. At the beginning of the end next step, each player returns to his or her hand that many cards from his or her graveyard.
 

Onderzeeboot

Ecstatic Orb
this one is a bit tough on the wording, probably got it wrong
What You Leave Behind {U}{R}{G}
Sorcery
Each player discards his or her hand. At the beginning of the end next step, each player returns to his or her hand that many cards from his or her graveyard.
I would switch end and next for sure, and then... :)

Suggested wording: Each player discards his or her hand. At the beginning of the next end step, each player returns that many cards from his or her graveyard to his or her hand.

Also, sorry to say, but this card sucks big time. It's three colors, so difficult to cast. It is card disadvantage for me, but card parity for my opponents. I can't cast spells after I cast this because I just lost my hand, but my opponents get their hand back before their turn. My opponents get to use the sweetest cards they return before I get the chance to use mine. Really, this needs a huge shot in the arm to be anywhere close to worth it. Moving the trigger to the beginning of your next upkeep instead of the beginning of the next end step would be a vast improvement, but it might not even be enough. If you can choose which cards are returned, that would also improve the card dramatically, because then you can make it better for you then for your opponents.
 
Guys the card was meant to be an expensive black oblivion ring that gave the player an expensive option to replay the bastard and remove it from the purgatory.
 
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