General Print this Wizards! (So I can put it in my cube)

fwiw i probably won't actually use that as i've learned that certain effects should not be custom cards because the require foreknowledge to play around to be any fair and it's unreasonable to expect such about a custom card
 
I'll never get the appeal of mass land nuking. Also, is it just me or is "destroy any nonland permanent" a very lazy design tactic for any gold card? I mean it's obvious that almost any two or three color combination can justify being able to destroy anything, but c'mon. How many goddamn vindicates do we need to attempt to give every color before color is virtually nonexistent?
 

Chris Taylor

Contributor
If you were adding one of these, which one would you prefer?

Primal Splicer {2}{G}
When ~ enters the battlefield put a 3/3 golem artifact creature token onto the battlefield
Golem creatures you control have trample
1/1

Wolfbrother {2}{G}
When ~ enters the battlefield put a 2/2 green Wolf creature token onto the battlefield
Wolf creatures you control have something? Probably not deathtouch
2/2
 

Chris Taylor

Contributor
If you're playing gb why would you play yasova dragonclaw anyway?

You wouldn't that's what I'm saying :p You'd need to look to other options in your colors, which (at least in green, the whole thing I'm trying to remedy here) is 1.75 creatures: Eternal Witness and Reclamation Sage (Who doesn't always have something to eat)

Yeah I dunno, my whole green section is in flux. Pod puts some constraints on your creatures I've long forgotten about, so I'm taking this patch to fix that
 

Onderzeeboot

Ecstatic Orb
Smothered Growth {1}{B}
Enchantment - Aura
Enchant nonland permanent.
When ~ enters the battlefield, remove all counters from enchanted permanent.
Counters can't be put on enchanted permanent.
At the beginning of your upkeep, enchanted permanent's controller loses 2 life.
 

Onderzeeboot

Ecstatic Orb
Err, it is a 2/2 haste shroud unblockable...
Yeah, that was my main concern. Haven't playtested it yet. I chose nonland because it's easier to remove the other types of permanents. You might want to kill your own creature/artifact/enchantment to "solve" this card's upkeep trigger. Might need to be more expensive though. {1}{B}{B} puts it at Hero's Downfall's cost, which is a fair cost for the times it kills a permanent (planeswalkers, graft creatures, Assemble the Legion), but also at the same cmc as Stab Wound, which is a powerful limited card but on nobody's radar for cube.
 
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