You've made some great improvements in your editing! Really flows well.
Is the Power Max approach proper game design? Does it matter? How can we get better at describing cubes? Where do Dom and Jason draw design inspiration from, and how do they approach the Reanimator archetype? Find out on Episode 2 of the RiptideLab Podcast!
I am so very excited to tune in to the Riptide Lab podcast. Are there any plans to publish on Apple Podcasts or Spotify?
Best of luck with the new content!
Thanks! I haven't really thought about publishing it that way, but you're not the first to ask. Right now I'm pretty focused on putting as much as I can into the YouTube channel. Somehow I feel like putting it elsewhere detracts from that goal, but I'm open to hearing counterarguments.