lol I think thats crazy.
I would have to look at your enchantments module, but there is a long line of enablers I would want to consider before making that swap, and the
only reason to gryff over guide is because the upside as a pure enabler is that huge: as in it basically makes those decks function or pushes them up a tier. Griffin guide is a card that adds serious muscle to those decks, and is a powerful enabler in its own right. In a vacuum, for heroic in particular, I would
much rather be suiting up a heroic creature with
griffin guide than gryff, as the heroic decks are ultimately just voltron decks, and guide works better on that axis for what those decks want to do.
I would be interested in seeing the case laid out, but that seems like a really uphill struggle for gryff.
I think something everyone is forgetting is exactly how significant the difference between +1 +0 and +2 +0 is: the best representative of which is the power disparity between
bone saw and
bonesplitter.