Initial Impressions:
- This set has disappointed me on playable zombies, as I expected. Some options available if you're really low-powered or looking to dabble, but not enough grab me to plant the seeds of a cross-colour theme
- I would've liked to see that white exile-from-yard: effect thing pushed a bit more
- I'm a bit surprised we didn't get more really playable madness cards? I dunno, maybe I'm just greedy, but I kinda wanted to look into pushing some into my main cube, rather than it just being incidental on a few things. Oh well.
- I kinda expected more Delirium-feeding goodies
- As usual I am bummed by a lack of goodies for my thinner multicolor sections
- Wow they're not shy about slapping menace on everything anymore, are they?
More details to come when my over-optimistic evaluations mellow a tad more, but I'd say I'm generally more excited about this set than the last two blocks combined.
(That's not saying much cuz I didn't like Khans or Zendikar oops)
- This set has disappointed me on playable zombies, as I expected. Some options available if you're really low-powered or looking to dabble, but not enough grab me to plant the seeds of a cross-colour theme
- I would've liked to see that white exile-from-yard: effect thing pushed a bit more
- I'm a bit surprised we didn't get more really playable madness cards? I dunno, maybe I'm just greedy, but I kinda wanted to look into pushing some into my main cube, rather than it just being incidental on a few things. Oh well.
- I kinda expected more Delirium-feeding goodies
- As usual I am bummed by a lack of goodies for my thinner multicolor sections
- Wow they're not shy about slapping menace on everything anymore, are they?
More details to come when my over-optimistic evaluations mellow a tad more, but I'd say I'm generally more excited about this set than the last two blocks combined.
(That's not saying much cuz I didn't like Khans or Zendikar oops)