More and more I want to sharpie Trinket Mage so it hits enchantments too.
...who am I kidding, I sold half my cards and my cube is a total shambles
...who am I kidding, I sold half my cards and my cube is a total shambles
I mean how do you feel about lust for war?I think on that clock I'll be all right
But as far as cards that actually caught my eye from the set
[Skin Invasion]
Is this like another lust for war?
I think it's a bit weird that the creature it flips into doesn't have the "Has to attack" clause, I figured some monster that feeds on rage like this seems to would...
Ever After has been totally great here, and I recommend it strongly for High-Fairness environments. If you support busted reanimator, it's not for you, but if you push value reanimator, even a 2-drop and a 3-drop for the cost of 1 card that's (arguably) repeatable is pretty awesome. I nearly always maindeck it and it always makes me happy to cast. Gets even funnier if you crack a fetch after casting and draw it a few turns later. I had considered if I liked it more than Living Death, and for me, the answer is a resounding yes, because breaking symmetry on Living Death can be really frustrating, and it has rarely felt that cool to play without setting up for it. As such, I'd rather just play one of my other combo win-cons, which require more exciting set-up and execution.
1. Awesome green card advantage. Exactly what I've been looking for for a while.So, a few months after release, what do people think about
Why is everyone praising Seasons Past and then slamming Ever After for being 'too slow'? If the creatures in your deck are any good, Seasons Past will get them back (with one or two extras maybe) so that you can spend your next turn hoping to cast them (and you might only get to play one if their combined CMC is >6, which it should be and which is a big selling point of Ever After); Ever After gives you them RIGHT NOW and frees up your next turn for something else.
Why is everyone praising Seasons Past and then slamming Ever After for being 'too slow'? If the creatures in your deck are any good, Seasons Past will get them back (with one or two extras maybe) so that you can spend your next turn hoping to cast them (and you might only get to play one if their combined CMC is >6, which it should be and which is a big selling point of Ever After); Ever After gives you them RIGHT NOW and frees up your next turn for something else.