So I (and I think others, as well) have been kinda down on planeswalkers lately, but I recently played a match against a player who ran a Grixis control deck featuring
Jace Beleren,
Sarkhan, the Dragonspeaker, and
Nicol Bolas, Planeswalker, that might have changed my mind on the subject. Thanks to buckets of card draw, he often had more than one planeswalker on the board at a time - Super Friends, reunite! - but as the opponent, it was a fun, puzzling challenge to figure out what lines to follow, which planeswalkers to attack and which to ignore, and whether to try and get a handle on the board state or just go in for the kill. I didn't win the game where he cast both Jace and Nicol Bolas, but I managed to squeak by
barely in the next game against Jace and Sarkhan.
My theory is that the reason both my opponent and I found the back and forth interaction with his multiple planeswalkers exhilarating is that a) they're all admittedly of a middling power level, save for possibly baby Jace, and b) none of those three planeswalkers clog up the board with annoying tokens. If you'd asked me before that day, I thought I'd hate the idea of Super Friends existing in my cube; but when the deck actually came together under those specific conditions, it was all upside, all the time.
My next experiment is to bump back up the number of total number of walkers in my cube, while keeping the majority of them at a power of level of Middling, or below. Basically, if a player casts two of these planeswalkers in the same game, their opponent shouldn't automatically throw their hands up in disgust. Which walkers are in that 'middling' tier, without being either totally useless or too narrow? My first stab: