I don't agree, because that thought process you're talking about is near worthless if the flipside isn't worth the pick. A 1/1 that turns into a 3/2 isn't playable, because it will not transform a percentage of the time, and even when it does it gets stalled by anything in the mid- to late game. A 3/2
with evasion however
is a relevant threat. Even with something as "stupid" as
Ludevic's Test Subject, the trample is relevant because it means your lizard can't be chump-blocked. A 13/13 with trample will finish the game much, much faster than a 13/13 without trample. And then there's the DFC's that aren't simply french vanilla, like
Huntmaster of the Fells, where being able to read the backside is even more relevant. In short, drafting DFC's is about evaluating whether you're interested in the stronger night side first, followed by evaluating how consistently you can transform it into the night side second.
And then there's the opaque sleeves issue. I have my cube in double sleeves, and I don't want my players to take out the cards of their outer sleeves, because resleeving a card in a tight-fit sleeve is annoying. Really, just putting DFC's into my cube without proxies is just not going to happen, so if I want to include DFC's (and I do, because Ludevic's Test Subject is AWESOME!!!1!!one!!) I have to use placeholders, and if I have to use placeholders, I want to use placeholders that enable my drafters, including the less experienced players, to make an informed decision about the quality of the DFC card in question.
Also, fuck strawmen! They're always wrong anyways!