Card/Deck Single Card Spotlight



I watched LSV draft EMA and he picked this one up saying it's basically draw 3, which is fair. I will test this in my old borders cube.
What do you think could it excel in a cube even if your deck probably has less creatures than in a normal draft environment ?
 
There was also a draft where LSV played two and it was shit. It was never a mainboardable card for me in EMA draft, it's a sweet sideboard card in super grindy matches but that's about it. Aside from that, there are way too many situations where this just ends up stranded in your hand.
 

Jason Waddell

Administrator
Staff member
So, it's instant and can return two creatures and draw a card (- 1 life), but also sometimes plague wind their board. Obviously way better, power-level wise.
 

Chris Taylor

Contributor
It's a shame that basically all raise dead effects are usually costed worse than equivilent draw spells AND are typically worse (Can't cast em early, don't play well in multiples, does nothing when you're winning bar evoke creatures, etc)

Eg:
vs
vs (And we know how generous this is, compare it to even ponder and start laughing)
vs
 

Eric Chan

Hyalopterous Lemure
Staff member
I remember Tidings vs. Fathom Trawl being a minor debate when they were both legal in the same Standard format. I think most people ended up opting for Tidings, cause decks that want a five-mana draw spell can often use the extra lands. The bigger question is whether your deck has the time and the space to be super-durdling.
 

Chris Taylor

Contributor
You know, I had a green cantrip in my cube a while back that was choose one: Draw a land or draw a nonland, and I might not have given it enough credit.
Still wordy AF though
 

Grillo_Parlante

Contributor
The reason you run raise dead effects in a deck is to overwhelm a control deck's removal, not as an actual draw spell. They are extremely potent in that role, though higher power formats probably generally want actual animate dead effects just to keep pace. Or maybe something like that phyrexian enchantment everyone likes (maybe oversold cemetery?) where the initial mana investment is negligible and it sits around gaining value.

Besides the creature ETB effects and sit around enchantments, the best of the bunch are:




Death denied and reaping the graves are pure counter-removal, capable of acting like a giant draw X in the late game to undue multiple turns of board control. Grim harvest can act like an entire engine in its own right in a control deck. Its best paired with powerful etb creatures that can send themselves to the yard, like mulldrifter or shriekmaw.
 

Chris Taylor

Contributor
Grim Harvest I found to be really awkward. Holding up 2B is a very large ask, and "recover" is worded such that if you don't pay it you lose the card. So effectively that's 3BB to get a raise dead effect and then an over costed raise dead back in your hand. If I may, let me introduce you to a much better version of that card. :)

IMO, the best spell based raise dead effect is Kolaghan's Command.

oh yeah my favorite raise dead spell, control deck blightning :p
 

Grillo_Parlante

Contributor
Harvest is a pure control card that you use in the lategame with a built up mana base, whose floor is raise dead. As long as you have decks that can play toward both that ceiling, and that floor is reasonable, its a good card.

I left k command and genesis out because they are different cards. K command isn't a pure raise dead effect, and genesis is more like a static enchantment like oversold cemetary. I'm more interested in where cards like urborg uprising have a role, the answer of which is not in many places.
 

Onderzeeboot

Ecstatic Orb
Grim Harvest I found to be really awkward. Holding up 2B is a very large ask, and "recover" is worded such that if you don't pay it you lose the card. So effectively that's 3BB to get a raise dead effect and then an over costed raise dead back in your hand. If I may, let me introduce you to a much better version of that card. :)

IMO, the best spell based raise dead effect is Kolaghan's Command.

Grim Harvest actually single-handedly wins some matchups in Peasant on the back of a single copy in mono black control. Grillo is right on the money. Of course that deck also abuses Cabal Coffers, so mana isn't a problem, it's much worse in cube I suppose.
 
I can see it working in a grindier environment. The parallel to Genesis seems apt since that is a card that most power max cubes have pushed out due to the speed of the format. In slower cubes, it's a stellar card.
 

Grillo_Parlante

Contributor
Grim Harvest actually single-handedly wins some matchups in Peasant on the back of a single copy in mono black control. Grillo is right on the money. Of course that deck also abuses Cabal Coffers, so mana isn't a problem, it's much worse in cube I suppose.


Its pretty good with bouncelands, making it easy for control to gain mana superiority. I think its main issue is that it hits a power ceiling pretty quickly, but than so do all of these raise dead cards.
 
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