If anything, it sounds like Command is underrated in your group
It's not underrated - I just don't like it, and it doesn't excite my players, who don't typically go hard on old-school control.
Let's look at it:
Negate,
Boomerang,
Last Gasp, and (half a)
Dreadbore.
Negate is a fine time to do these other things, sure; I love this mode.
Boomerang is where it starts to lose me. Plainly put: I hate bounce. I think it does more damage to a format than most people are willing to admit in their quest to enable ~blue tempo on-board reactive plays~. In particular, I hate how bounce beats up on non-ETB creatures, who are already less desirable than their spell-on-a-stick counterparts (especially so in control match-ups, and
especially so versus
control). As such, I like to avoid it, because I push stick-em-and-stack-em aggro a lot, and it's been a slow process to see it adopted. Bounce undermines so much of a non-ETB creature's efficiency that I am a complete miser about putting it in, and as a format decision, I try to avoid it.
Next up is...
Last Gasp. A control deck around these parts is gonna have more trouble with either
a) go wide decks, which this does little to stem, and
b) go tall decks - ditto
I don't need this. I have enough cool removal. A -3/-3 effect might be dandy, sure, but it's not that neat.
Half a
Dreadbore.. Sure. I like incidental planeswalker hate, I think it's great. Walkers are strong and I do my best to balance the fun of playing 'walkers with their fairness in the format. So I'm really happy with this being here.
But overall, the card is a generic control tool, and there's enough of those to go around, especially in
.
Dimir Charm has a tech feeling to it, and the modes are interestingly conditioned enough to get a Johnny-type thinking.
Personally, I wish this card's options were a bit more in Silumgar's flavour. While I didn't read all of the Uncharted Realms of the block cuz I didn't like the block that much, it seemed pretty clear to me that
a) Silumgar doesn't take risks with smart types around who might start scheming for power
b) Silumgar likes undead servants
Considering this, it seemed like a missed opportunity to put in another
Extract From Darkness-style effect. I'm thinking like...
Choose two:
- Counter target noncreature spell.
- Target player discards two cards.
- Put a creature card from a graveyard on the battlefield under your control. (could be etb tapped for balance purposes)
- Destroy target planeswalker.
I mean, maybe we're undervaluing the Command as-printed in the same way that I'm undervaluing
Mana Drain because I don't think it looks cool, fun, or good for my format, but I think I'll take that risk