Is this card just bad or could it be playable if you had the right environment? I was thinking some kind of vague equipment theme in white that would make this card incidentally better.
Anybody have any experience with this guy? What do you think of him as a more reasonable reanimator target than Griselbrand?
Me too, that's a really spicy meat ball. I like the proposition of getting a ton of value but none of it just for free. How good is this in reanimator?
Totally manageable. Probably the most balanced Walker in my cube, which is odd
Exactly how stupid is this card? Like, she looks better than Koth, and I had to take Koth out for being too oppressive. But maybe I'm wrong.
Has anyone had any experience with this card? I'm liking the potential it could bring to the RW tokens deck, and maybe WB too. Is it too low impact with only 1/1 bodies? The free spell in white seems strong though...
How is this card? I've been looking for RW token cards, and it's been praised (somewhat) over on other cubing boards. It feels like a grindy mid-to-late game card?
I'm going to test it. It looks like a more manageable version of Assemble the Legion, and it combos with Loam and Ramunap Excavator.
It's a powerful card, but what deck is it looking to go in? Neither dredge nor madness seem particularly GW, so is it always a splashed card?
I've never seen this card before but it looks cool. Threshold can't be that hard to achieve in a cube with dredge and madness effects, right? The payoff seems pretty powerful.
It's a powerful card, but what deck is it looking to go in? Neither dredge nor madness seem particularly GW, so is it always a splashed card?
Also entirely feast/famine, which can be feel bad. Stuck on 6 cards in the yard? SOL.
Grizzly fate seems much more universally runnable as a threshhold card, for instance, because it's monocolor in a color with dredge, grave pulses, etc.
That sounds like a solid deck plan, but it doesn't sound very much like Hunting Grounds would want to be in it. I could totally be wrong with that, and I'm sure there are decklists like described where it works. I think I'd rather have Selesnya Charm in the deck described. Removal, token body, and instant that goes to the yard for recycling and reusing.Green is very much a control color in my cube. This has left me struggling with my Selesnya and Gruul sections because their traditional roles, little kid aggro and giant monster beats respectively, don't really fit with what I've been trying to do with the rest of the green section. So I've been trying to look at the gold cards as a way to communicate that idea. I want to take inspiration from SOI's green/white delirium deck in limited. G/W is a graveyard focused lock deck that tries to grind you out with incremental value. White's token makers that are there for the Jeskai spells matter decks and the Boros and Orzhov token aggro decks instead become stalling tools that can gain value with stuff like Glare of Subdual. I agree that there is quite a bit of work to achieve the effect, but maybe that's okay given how powerful it is.