"Recursive midrange" is the best description of what my GW does that I've heard yet, and so simple!
IMO it's fine to have a color pair(s) that is more straightforward and transparent. If anything, it gives an easier path for beginners, and a getaway for people who don't want to think all that hard. I think my GW and RW can play decently well in this manner, allowing my more novice players access to the format (and respectable match records) without having to agonize over the proper Genesis-loops, or how to execute a seismic assault lock, etc.
One of my favorite GW cards for this recursive midrange plan has been
A 5/5 for 4 is always at least decent in G, and flash adds a ton of utility as removal and as removal avoidance. Importantly, it also bins the actual card portion, allowing for recursion/recasting. I also like Armada Wurm for similar reasons, kinda pointing a big arrow at using white blink effects in concert with green fatties to generate additional value.
IMO it's fine to have a color pair(s) that is more straightforward and transparent. If anything, it gives an easier path for beginners, and a getaway for people who don't want to think all that hard. I think my GW and RW can play decently well in this manner, allowing my more novice players access to the format (and respectable match records) without having to agonize over the proper Genesis-loops, or how to execute a seismic assault lock, etc.
One of my favorite GW cards for this recursive midrange plan has been
A 5/5 for 4 is always at least decent in G, and flash adds a ton of utility as removal and as removal avoidance. Importantly, it also bins the actual card portion, allowing for recursion/recasting. I also like Armada Wurm for similar reasons, kinda pointing a big arrow at using white blink effects in concert with green fatties to generate additional value.