Chris Taylor
Contributor
3 power is demanding
Very testable!Has anybody had any experience with this:
I also give out free cycling lands. Seems like a neat manland effect in fetchland (and cycle land) formats. Efficient for aggro, and more consistently available in the longer-game decks with more GY interaction. Testable, at least?
Only very minor alterations and shifts of card selection so far. It's generally much like above, adding a variable to a card's inclusion. It's eased the inclusion of cycling-matters cards like curator of mysteries for instance. I could probably afford to include Drake Haven tbh, but haven't taken the time to see where it would fit. Bouncelands another card that got slightly easier to include.What changes to your main Cube have you made with the free cycling lands in mind? How has it worked in practice?
I cut all embalm cards from my cube when I added eternalize cards, because I find the similarity of the mechanics a bit jarring. I like the eternalize cards a lot better as well.
Sure! I like to limit the amount of mechanics in my cube to an extent. It makes the cube feel more, how to put it, cohesive? More like a carefully crafted environment rather than a hodgepodge of favorite cards. There really is only one embalm card that I really like (Vizier of Many Faces), while there's a lot of eternalize cards I like. This means players have to reserve mind space for the one card that doesn't build a 4/4 copy of itself but an actually copy, stats included. Ultimately it doesn't matter that much though, because honestly, if you can keep up with a custom draft format as a player, you can probably keep up with multiple mechanics, but still, it satisfies my "o.c.d."I remember you writing about this previously. Can you tell is a little more about as to why you do not want both mechanics?
I cut all embalm cards from my cube when I added eternalize cards, because I find the similarity of the mechanics a bit jarring. I like the eternalize cards a lot better as well. I cubed with the Angel, and I'm kinda down on it after seeing it in action. In practice it's just an easy mode value creature. It's never wrong to just slam it, because you're both removing their best card, and adding an evasive threat to the board yourself, and on top of that you can cast it again after they first dealt with it, potentially removing a bigger threat they played in the meantime. It's not a lot of fun to sit across an Angel of Sanction either.
Wow I didn't even realize they were to separate mechanics. That's actually sad. Running out of ideas much? I mean I understand they do similar mechanics, or fix mechanics later on and stuff, but that's just way too soon.
Flavorwise I'm completely on board with the shift from embalm to eternalize by the way
My point is that if we didn't get eternalize we would have had embalm again instead of a new mechanic. There are no eternalize creatures that start bigger, as Chris stated, since it wouldn't make much sense lorewise, I guess.
Though I'd prefer a version that was power 3 or greater. I think