Yeah, I liked it quite a bit. I think I cut it eventually though because it wasn't quite as consistent a performer as I wanted.
If I were to revise that theme, it would be to run more static sources of discard for 0-1 mana (prob both mongrel and constricter--the format feels like it wants constricter). Both that card and Grizzly Scavanger because very fun when you have repeated sources of discard to power them. I miss scavanger. I had left it in the cube on accident for a long time (it was supposed to be heir of falkenrath) and it always felt explosive, but just in need of a little bit more support. It played a lot like a bad
psychatog.
The instant and sorcery speed sifters are nice for providing a sort of utility combat trick in color combinations and power levels that don't normally feature tricks, but the static sources of discard are good to make the cards into consistent sources of pressure, and raise their floor up.
This looks like a nice little gem, that hits a lot of neat points. An enchantment is a great body to put a powerful, but not GRBS, engine piece on, and it can do a lot of good work in more focused syngery decks, while still having a strong enough floor to justify itself as an early pick. Colo
ur me intrigued