Dom Harvey
Contributor
Everything costs 3/4, yes, but this one seems kind of sweet even if you're not giving it any explicit support?
I might not be the best advice on this, because I give this card explicit support, but when he got played he gave +5/+5 no problem and if the creature he was on would have died, it would have been a 3/3. The deck it was in had bonds of faith and temporal isolation, which was key. I'm not sure he'd be great without a lot of those cards running around, but with them he just gets to hugeness pretty easily.
Everything costs 3/4, yes, but this one seems kind of sweet even if you're not giving it any explicit support?
How does that work? Without his target he only loses a single tick of +1/+1, right? (Unless the target was already carrying an aura I guess)when he got played he gave +5/+5 no problem and if the creature he was on would have died, it would have been a 3/3.
Prohibit seems bad though
Satyr Wayfinder
what say you?
Tectonic Edge
This is kinda my new favorite card. In my seemingly never-ending quest to help aggro I'm swapping this in for Maze of Ith. This card is good for aggro for the same reasons that signets are bad. It is effectively anti-ramp with a bonus of potential color screw. Delaying the control player's 5+ drops seems to be just the right sweet spot because it's about this time when the control player's cards become better.
I used to despise all form of land destruction because I like players to be able to play spells, but the four land restriction brilliantly avoids having the card cripple players with too few lands. I also like that the colorless drawback is very minor for mono aggro decks, and it doesn't come into play tapped which would make it much worse for aggro.
what say you?
My next cube update which I've been working on forever will have a utility land draft. And I'm considering very seriously running 4 copies of this in that draft. Anybody doing something similar? If so, how is it working out?
how cubeable is this
gets around hexproof or protection or whatever if you put those things in your cube. more likely that you'll use it in response to removal on your dude and bounce one of theirs. if you just use it though you can kind of get blown out by the non-targetting if you only have 2 creatures and they remove the one you wanted to bounce in resp
If your cube is a smidge removed from the power maximization mindset - like, say, if your group regularly maindecks Volcanic Hammer - four Tectonic Edges in the utility draft is perfect. Celestial Colonnade and Kessig Wolf Run are among the most powerful and dangerous cards in my cube, and giving everyone access to a way to keep those in check is useful. Try it out, and you find people are a little shy about nabbing some Edges, grab a couple yourself and show folks the power of these lands.
I can't recommend four Edges enough.
My cube is more than a smidge removed from the Power Max philosophy. I don't even run Titans.