Ok, question for Inscho and others that run Wonder. Isn't it uninteractive? It seems like you dump it in your graveyard and your opponent can't ever block again. You cannot kill it and graveyard remove is rare.
Ok, question for Inscho and others that run Wonder. Isn't it uninteractive? It seems like you dump it in your graveyard and your opponent can't ever block again. You cannot kill it and graveyard remove is rare.
The amount of graveyard removal is your choice. Sadly the black and green one are comparatively weak. I suggest more creatures which accidentally remove cards from the graveyard and more cards like wonder. It is a challenge to get it into the yard, it gives a nice bonus, and can provide great counter play.Ok, question for Inscho and others that run Wonder. Isn't it uninteractive? It seems like you dump it in your graveyard and your opponent can't ever block again. You cannot kill it and graveyard remove is rare.
You have to do so much work to get wonder to come online on a deck construction level that the payoff of getting a free levitation in some games matches the required effort.Ok, question for Inscho and others that run Wonder. Isn't it uninteractive? It seems like you dump it in your graveyard and your opponent can't ever block again. You cannot kill it and graveyard remove is rare.
The MH2 Incarnations see a bunch of play (Solitude, Grief, etc.), and I imagine Anger is still in the mix in some configurations as well. Red has discard outlets, and team haste is a strong effect! Glory can be a real game changer, and white has gotten some very decent discard outlets in the past few years. If you're okay with semi-permanent protection, it might be a consideration nowadays, though I have to say is a steep cost in today's curve.Do any of the other Incarnations (other than Genesis) ever see inclusion in people's cubes?
How are the new incarnations comparable to the old except for their type? One does something for the grave, the other has evoke?The MH2 Incarnations see a bunch of play (Solitude, Grief, etc.), and I imagine Anger is still in the mix in some configurations as well. Red has discard outlets, and team haste is a strong effect! Glory can be a real game changer, and white has gotten some very decent discard outlets in the past few years. If you're okay with semi-permanent protection, it might be a consideration nowadays, though I have to say is a steep cost in today's curve.
They're not, for the most part. Incarnation is just a subtype they give to elementals that are "incarnations of a concept". Onslaught first started with Valor and his bros, Lorwyn continued with Purity etc, and MH2 had the third go-around with Solitude and such.How are the new incarnations comparable to the old except for their type? One does something for the grave, the other has evoke?
Same here.My drafters were allergic to it
I love the card but if no one drafts it/includes it in their 40, it's not worth keeping a novel and powerful card like that, even if it's a solid finisher for Rx aggressive decks.
Nostalgic Dreams is kinda good but slow and plays well with something like Life From the Loam. It's very much a late game card that doesn't affect the board, so be aware of that. However I don't think it synergizes too well with Containment Construct and friends as it just gives you more of the same (returning ~3 cards while also wanting to play 0-3 cards you just discarded makes it really awkward.I am looking for more Green discard outlets to enhance discard payoff cards: Currency Converter and Containment Construct.
Does anyone have any experience (cube or other) with:
I guess I was envisioning it late game: discarding it to regrow something and cast Shigeki again to set up an engine of sorts. Typing it out makes me realize how slow this is thoughI'm also not seeing how Shigeki is a discard outlet — it's 100% a discard/self-mill payoff, though.
Probably true. I was eyeing it as a replacement for Regrowth that could boost some synergies. However, I think it could do work in decks like the following that want to assemble a critical mass of cards and mana (or in a GW lands control deck with Loam like you mentioned).However I don't think it synergizes too well with Containment Construct and friends as it just gives you more of the same (returning ~3 cards while also wanting to play 0-3 cards you just discarded makes it really awkward.
Any experience with how does this card play? I want to include a saga for each color (because they are cool) and this seemed like the more interesting one for the themes red has in my cube.
I didn't consider Fable because I'm not adding DFCs to the cube for now, but it surely could be the card that end up making me want to add them in the future.Amazing card in my experience but Fable is a more safe/generic home run