Thank you!
if Villain exiles it it's astonishingly disappointing : (
What's up with this dude? Solid stats. Unique ability.
Anthony Mattox plays multiple copies of Prismatic Vista in his Regular Cube. They just did an entire episode talking about it on Lucky Paper Radio, and they spoke highly of the multiple Prismatic Vistas.
I think this card is the perfect fixing land for cube. It fixes all colors without making 5-color soup too easy, enters untapped for aggro, can be picked up by anyone not super strictly drafting mono color. You still get the Landfall/Loam synergies of fetches.
You guys know me, I've never broken singleton but I just asked myself why I wouldn't want my whole fixing be Prismatic Vistas. Or maybe something close to it. What would you really lose? Some cycling or scry 1 on a tapped land? Who cares, if you can add more non-fixing cards to the cube instead?
Yeah, that's correct. The more rainbow fixing in the draft, the less fixing you need. This gets more important the fewer people are at the table, as this increases the chance of that Hallowed Fountain not being of interest for anyone. Now, if you have an Azorius Chancery, that might even be true for the W/U tempo drafter.
I probably wouldn't be so excited about that random thought if I weren't having a devotion theme and a cube where people don't go for 3+ colors that often.
Now, tell my brain what you think of it's idea.
Finally a deck-domain enabler.
Anthony Mattox plays multiple copies of Prismatic Vista in his Regular Cube. They just did an entire episode talking about it on Lucky Paper Radio, and they spoke highly of the multiple Prismatic Vistas.
Look to frank karsten (praise be unto him) for more exact info, but tldr it depends on what you're going to do:Also, a twocolored deck is probably fine with two vistas + basics, right?
just beware cuz basics can’t do DRC into Counterspell no matter how many 5c basics you haveLet's take 360 card cube and let's say you'd want every 2-color drafter get two fixing lands. If you take into account that aggro doesn't want tapped lands and especially, that lands could end up in the sideboards of speculative drafters, you would at least want four fixing lands per guild.
That adds up to 40 cards already, or ~11%. And it's still a bit of a lottery, especially if not all of the cube is drafted. So you shouĺd probably go up to what, 15% fixing? That's a lot of real estate.
Now let's say your 360's mana fixing is all Vistas. Same goal, every twocolor drafter should get two fixing lands. But now, since they work for everyone, that would just require and average of 16 Vistas in the cube. That is just ~4.4% of the cards. Heck, even if you'd calculate three oer drafter, you're at 24 cards or 6.6% ... You would still have incredible, juicy 16 slots freed up.
Also you realize that this is 100% going to end up with a few people having 4 vistas each and the rest having zeroLet's take 360 card cube and let's say you'd want every 2-color drafter get two fixing lands. If you take into account that aggro doesn't want tapped lands and especially, that lands could end up in the sideboards of speculative drafters, you would at least want four fixing lands per guild.
That adds up to 40 cards already, or ~11%. And it's still a bit of a lottery, especially if not all of the cube is drafted. So you shouĺd probably go up to what, 15% fixing? That's a lot of real estate.
Now let's say your 360's mana fixing is all Vistas. Same goal, every twocolor drafter should get two fixing lands. But now, since they work for everyone, that would just require and average of 16 Vistas in the cube. That is just ~4.4% of the cards. Heck, even if you'd calculate three oer drafter, you're at 24 cards or 6.6% ... You would still have incredible, juicy 16 slots freed up.
I think it introduces an element of fun during the draft portion, it provides a sense of tension to your more greedy picks that packs a lot more uncertainty than "assuming I get on average 6 prismatic vistas my mana-base can afford to...", and making some super-sketchy fetch+shock pairings is a real dopamine hit. It introduces a level of personality to the mana base that makes decks more memorable.Regarding monotony: Does this really matter that much? Manafixing is a pretty boring part of the game and rarely affects the game beyond fixing your mana (duh). Newer players even often refuse to pick fixing as highly as they should. This way though, it would be less punishing for newer players to pick the shiny 5-drop when they should've taken Temple of Malady, because EVERY fixing land coming their way can do what they need. Also, a twocolored deck is probably fine with two vistas + basics, right?
Also you realize that this is 100% going to end up with a few people having 4 vistas each and the rest having zero
how about 7 vistas per person?You believe so? If during an 8-person draft, 24 Vistas are opened, it seems hard to not get at least 1 or 2.
But yeah, maybe mono vista is a little too extreme, even for my cube. Hmmmm
Even if it's not zero, people value lands at higher picks, but unfortunately if you value fixing at pick 5 because you're playing a 2 color aggro deck, and someone else values them at pick 2 because they're playing a 3 color control deck, you don't see any because by the time you get to the point where you would pick them there's zero in the packs.You believe so? If during an 8-person draft, 24 Vistas are opened, it seems hard to not get at least 1 or 2.
But yeah, maybe mono vista is a little too extreme, even for my cube. Hmmmm