It's solid, but at the end of the day it's a 4 mana "do nothing" enchantment if it's played on curve. Strong if you can chain multiple land drops or have some fetch recursion ala Titania, Protector of Argoth, but pretty fair overall.
It's good, but it's far from stupid. It's a good midrange value engine that helps to showcase any potential land shenanigans you might be supporting. I think if you compare this to another fair card like Primordial Mist you can kind of see how Felidar Retreat isn't necessarily stupid.Isn't this stupid with double fetches?
Agreed with @TrainmasterGT - it basically plays like a less consistent 5-mana Gideon, Ally of Zendikar that can occasionally hit twice in one turn. It's sweet, but not powerful and/or interesting enough for my list since it's at such a competitive part of the curve.Isn't this stupid with double fetches?
Thanks for the advice, guys. Talking about 4-drops. What decks really want Greater Good? Like, what's the end-goal with the card?
This is a card that makes Johnny-minded players happy but causes them to lose Cube matches through tempo loss. This card is only good in very slow, very low-power environments where sacrificing a reasonably large creature isn't going to necessarily swing the game too much.Thanks for the advice, guys. Talking about 4-drops. What decks really want Greater Good? Like, what's the end-goal with the card?
I would assume the usual suspects are pretty good.Thoughts on non-Copter Vehicles? Which ones are good?
@Nanonox said my vehicles sucked in my new design.
Energy
More interested in them as a way to add artifact density than "I need specifically Vehicles," I guess. As a cuber only, I don't have a ton of experience with the card type.However, I think you have enough good vehicles already that you don't need this one.
Thanks for the advice, guys. Talking about 4-drops. What decks really want Greater Good? Like, what's the end-goal with the card?
Make a scale!It has the Tezzeret Agent of Bolas problem where it just kills them before it can reliably unlock any sweet interactions
“Destructible” Is that the same family as ‘Underload’?I would make it a destructible creature without all the devotion activation nonsense with more middling stats, if I had to redesign the card.
This is generally a card I'm happy to run in Monocolor Aggro, since it's a utility land with reasonable upside and a low opportunity cost. The card is significantly worse than Mishra's Factory and Mutavault, and I also rate it below many other low-opportunity-cost utility lands like the Castles, the new AFR Manlands, the Mythic MDFCs from ZNR, etc. which are generally much higher impact cards, and therefore much higher picks in general. I find that the Nexus sits at an awkward spot where its something monocolor aggressive decks want and are happy to play, but is also low-impact enough to still be a low pick even for decks that want it and often ends ends up rotting sideboards, so as a result I usually cut this card from cubes without dedicated Utility Land Drafts. With that said, I think this is a totally fine card for cubes with a Utility Land Draft (or cubes where you don't play the stronger utility lands for power level reasons), as it's simply another low-investment utility land to act as wrath protection/extra reach/mana sink for aggressive decks, and while it's nowhere near the top of the pile for utility lands, with a Utility Land Draft or a lower power level it's much more likely to end up in the hands of someone who'll use it, and I like it in that niche.After Pondering over this thread I have a few cards I would like to ask you about.
Who would want this?
I was interested in it, but having to always crew with two creatures is a big cost, and you don't get ETB effects. I dunno, I'm still interested in it, but I'm going to wait until someone else proves it's good first.Is this a new good card? It have somehow missed the letter from Hogwarts on it. Is it good?
The crewing is quite different from most vehicles.
in Food it would sacrifice the cats and Woe Strider goats to create cat/oven loops or trigger Korvold.wish it could sacrifice itself as a last-ditch option, but otherwise certainly seems playable. That said, what did it do in the decks you mentioned, and is there a similar role for it to fill in your or others' cubes?