What is the most fun way to design Smokestack archetypes?
For everyone who doesn't want to puzzle this out, loosely it means "the question is wrong"
Probably tokens in my book. I don't really like the idea because A) it's WAY too easy to make smokestack good with gravecrawler, and B)if it ever goes right, someone is having a miserable day.
It's pretty fun with value permanents:
yeah stop beefing with tokens just run some sweepers or whatever. is it really much work to throw in EE, deed, dsphere
CT: the first one of these assertions has not been true here. the second one is irrelevant since not only is the smokestack player laughing at his victim, 4 to 6 other people are also doing the same, which depending on the self-esteem of your drafters works out to somewhere between 67% and 100% of people who enjoy smokestack
it's not easy to build around in my Cube. the skullclamp comparison is ridic yo