So if I'm reading it correctly, you still have to pay the mana for your newly tutored X+1 color creature... And you don't have to cast it that turn so you can stock up some creature for later.
Interesting.
What a weird card. What a weird, weird card.
The creature you get is color count restricted, not mana restricted. So it could be a 10 drop from a 2 drop. Still have to pay for it, so yeah not great, but
The fact that it's color and not cost is why you have to pay. Otherwise you could slap out turn 4 or less Inkwell Leviathans or Worldspine Wurms off of a random eldrazi spawn or something (0 -> 1 color)
I mean, a card is just a card. The color of the symbol has no impact on gameplay. Rarity is just some thing contrived to sell packs. It has some relevance in the context of retail limited or defining format legality for something like Pauper, but outside of that it's pretty irrelevant.Please elaborate?
Picture of sharpieIt’s the “once per turn” that kills it for me.
Broadly speaking I agree with what you're saying here. Rarity is supposedly meant to have something to do with card complexity, but that has gotten somewhat muddled in recent years as complexity has increased across the board. Likewise, the focus of low-rarity cards has shifted from being simple for new players to be almost entirely focused on limited balance.I mean, a card is just a card. The color of the symbol has no impact on gameplay. Rarity is just some thing contrived to sell packs. It has some relevance in the context of retail limited or defining format legality for something like Pauper, but outside of that it's pretty irrelevant.
What a weird card. What a weird, weird card.
I mean, a card is just a card. The color of the symbol has no impact on gameplay. Rarity is just some thing contrived to sell packs. It has some relevance in the context of retail limited or defining format legality for something like Pauper, but outside of that it's pretty irrelevant.
Tell me how you really feel.