New Patch Up!
Revoke Existence >
Otherworldly Journey
Aven Mindcensor >
Condemn
Syncopate >
Spellstutter Sprite
Thieving Magpie >
Mist Raven
Repeal > Sphinx of the Mists *
Force of Will >
Void Stalker
Ninja of the Deep Hours > Tideshaper Adept*
Psionic Blast > Shapeshifter Whelp
Bloodthirsty Diabolist* >
Stinkweed Imp
Blood Scrivener > Dauntless Corpse*
Pox >
Victimize
Black Sun's Zenith >
Damnation
Lyra the Bandit Queen* >
Mogg War Marshal
Cultivate >
Kodama's Reach
Devoted Druid >
Experiment One
Obstinate Baloth >
Master of the Wild Hunt
Cursed Scroll >
Wild Nacatl
Prismatic Lens >
Wayfarer's Bauble
Armada Wurm >
Trostani's Summoner
Gerrard's Verdict >
Tidehollow Sculler
Archetype Fixing > Horizon Canopies
This patch is now live on cubetutor. For now, the other 9 horizon canopies are the painlands, which keeps the same amount of manafixing in my cube until cubetutor lets me show custom cards.
I'll admit, a lot of cards are getting a test run because I opened them in my box of modern masters: Otherworldly Journey was added for the blink deck but doesn't look embarrassing in the white weenie deck due to it's dual nature as
Withstand Death and
Stun,
Kodama's Reach over the superior art
cultivate, and
stinkweed imp. We'll see how that develops.
Blue aggro has gotten a few new toys, and while it may seem insane for me to have this much dedicated to the strategy, my blue section is just now approaching 50% creatures (Technically not even there yet, at 49.3, who who's counting)
It probably can't support a mono-blue tempo deck at the moment (just for lack of punching power) but I hope now it's a little more draftable.
A few words on the custom cards introduced:
Shapeshifter Whelp (Clone something with CMC 3 or less)
This is one of those things I love about cube: This card would be so utterly broken in constructed formats (mostly by copying lords) but in cube is somewhat manageable, much the same way unearth takes a bit of work. It's almost never coming down turn 1, and gives the blue deck something to do then if it does.
Tideshaper Adept (2/1
Sea's Claim)
I wanted a slightly disruptive 2 drop, and lamented the lack of a second point of power on many of blue's creatures. I'd also considered a similar creature with essentially a
crystal shard activation as a trigger, but this one eventually won out for being more cute. We'll see how effective it is, there aren't as many man-lands to hose, and only 1 islandwalker, so it may prove to not be impactful enough.
Sphinx of the Mists (3/4 flying
Turn to Mist)
Based off
Restoration Angel, I wanted two things: A) A splashable blue 4 drop (Seriously,
is a popular mana cost) and B) a bit of cross archetype support. I dropped flash because I felt that would be unfair on a blue card of this size, which I think lets it have the 4th toughness and more flexible trigger (Though unlike
restoration angel you can't permanently steal
threatened creatures)
I'd briefly considered doubling up on something drastic for the blue tempo deck like
snapcaster mage, but I felt that might not have the intended effect, like adding a second
Jace, the Mind Sculptor because you felt your cube needed more bounce. A second
silvergill adept might also have worked, but I'm finding them more often on the sidelines because of the restriction of <color> <creature> to be revealed, and the second half of that condition is more awkward than it might first appear. I'm not sure they require changing though, as the Green/White/Red copies see tons of play, and the black version only gets cut when there's synergy trumps to be had, like when it's down to him or the second gravecrawler in the nut zombies deck.
Small changes in black should help smooth out the small problems at the moment: A second
Damnation should make drafting control a little more appealing, while
Victimize will hopefully live up to it's tagline as "Being kinda like
Recurring Nightmare", a card I think has a lot of interesting play to it when it isn't looping
Yoseis or bringing in
Sundering Titan a few hundred turns early. Interestingly these two are essentially the only way to draft reanimator in my cube. As for the subtractions, people didn't seem to like
pox, mostly on the back of it's mana cost. The Diabolist was removed on my part because black had more one drops than any other color. Strange what happens when you add in 6 out of nowhere isn't it?
Trostani's summoner and
Master of the Wild Hunt have eck and TSG to thank for their introduction, and I like that the summoner interacts well with
Reveillark, in addition to just being more splashable and probably better for the tokens deck. Master on the other hand is more of a nod to my not so secret love of opposition.
*Custom Cards. I'll update the visual spoiler on the OP once I get home, I don't have their images on my work computer.