Theros Patch Notes Time! (Now with Arrows! 

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Soldier of the Pantheon<-- 
Balance
Collective Effort <-- 
Parallax Wave
Fabled Hero <-- 
Silverblade Paladin
Evidence Locker <-- 
Faith's Fetters
 
Avian Muse <-- 
Deep Analysis
Icy Spirit <-- 
Jace, Architect of Thought
Omenspeaker<-- 
Dungeon Geists
Thassa, God of the Sea <-- 
Mist Raven
 
Nighthowler <-- 
Wakedancer
Hero's Downfall <-- 
Terror
Rescue from the Underworld <-- 
Skeletal Scrying
 
Young Pyromancer <-- 
Mizzium Mortars
Young Pyromancer <-- 
Goblin Ruinblaster
Chandra's Phoenix <-- 
Zo-zu the Punisher
Ember Swallower <-- 
Wrecking Ogre
Purphoros, God of the Forge <-- 
Chandra, Pyromaster
Lightning Strike <-- 
Searing Spear
 
Boon Satyr <-- 
Wickerbough Elder
Elvish Mystic <-- 
Ohran Viper
Warriors' Lesson <-- 
Moment's Peace
Commune with the Gods <-- 
Regrowth
Sylvan Library <-- 
Mwonvuli Acid-Moss
 
Medomai the Ageless <-- 
Venser, the Sojourner
Steam Augury <-- 
Prophetic Bolt
Spellheart Chimera <-- 
Spellbound Dragon
 
New Custom Cards (Images Forthcoming)
Collective Effort 


Enchantment
Creatures you control get +1/+1
When you attack with 3 or more creatures, you may populate
 
Evidence Locker 


Artifact
When ~ enters the battlefield, detain target permanent
Sacrifice ~: Destroy target artifact or enchantment.
 
Icy Spirit 


Creature - Elemental
Flash, Flying
When ~ enters the battlefield, tap target land
1/1
 
Avian Muse 

Creature - Bird Spirit
Flying
When ~ deals combat damage to a player, you may scry 1
1/1
 
It was my main effort with this patch to trim a lot of the 4 drops my cube had been glutted with, cutting many from white, green and blue (the worst offenders).
Evidence locker and 
Collective Effort are the results of my concerted effort to balance out white's curve, as prior to this I had only 2 white 3 drop noncreatures (
Oblivion Ring and 
Ajani, Caller of the Pride). It's proven hard to find things for white to do that aren't dudes and removal.
Fabled Hero is the 
Mirran Crusader I've been looking for, and while double 
silverblade paladin was cool, I don't have a good reason not to go back to the origional slightly more varied configuration.
 
Wakedancer had been horrible for quite some time, so I was happy to see another black 3 drop come along, but after some math 
Agent of Fates proved to just be vanilla 99% of the time. Hopefully that will change as development goes on, but for now he's on the bench.
 
The double 
young pryromancer is an experiment, and I wanted more cheap creatures in red anyways, so that was a win win. I've also swapped out 
Zo-zu for another 
chandra's phoenix as he has lost a lot of luster over the years.
 
Porphy is being added because regardless of power, he seems cooler than 
chandra, pyromaster. There's an outside chance he might come out for being too good, as I'm always wary of anything indestructible.
 
Double 
Sylvan Library is to give green more depth, since there really is nothing like it (It being essentially a 
blue black card after all)
 
Lastly, in terms of multicolor, 
Venser hasn't been working lately, so he came out for 
a nice control card.
Steam Augury is awesome and I don't care what you say. Fact or Fiction is designed entirely to let your opponent make horrible decisions, and this small change makes it about making interesting ones. The fact that it's random rather than selected like 
gifts makes it a million times better, since when's the last time gifts got 4 cards at all, let alone actually giving you a choice in the matter.
 
I hope 
Spellheart Chimera works out. If he's a 3/3 on average, I'll be happy, and 
runechanter's pike has been a hit so far, so I'm optimistic. Trample is key here.