WB Human/Braids from CubeTutor.com
I drafted a WB deck with humans and cards that play well with Braids. I first picked Thalia and followed it with Champion of the Parish, then moved into black late in pack 1 when it looked open.
A few builds are possible, not sure if mine is the best one. Note that I sidelined Daxos's Torment. Am I wrong? Lets argue about it!
First-picked Mentor but ended up in quite a different build than I expected. Well, they say 'play what you know':
You may be right, I'm just really afraid of the feel bad that is having it sit there all game never triggering again. But you're likely right that just looking at it as a 5 damage burn spell that I may get to rebuy probably still makes it worthwhile. I didn't know about the karador! Is that the case for all three color cards in your cube, or how do those rules work?Yeah, I think I would have included Torment. With so many enchantments already, it's easy to trigger, and it hits like a truck! Even if you don't trigger it again, it's five damage out of nowhere in a nonred deck, something people might not plan for. Also, the Karador, Ghost Chieftain in your sideboard actually provides you with a free Sandsteppe Citadel, making splashing it a bit easier.
Pretty sure he's right about this saf. I usually run mox diamond as land 18, not lands 16 AND 17. I can see running it as land 17 and 18 in a low curve deck like this one. And yes, T1 sculler is absolute filth.Damn lady, that's a dangerous mana base! Only 15 land when you need to discard one to turn Mox Diamond on, plus two Wasteland that actually don't fix your three color mana base and a five drop that will in all likelyhood never be cast? I think I would have cut Avacyn for a 16th land for sure, or maybe Basilisk Collar, as it doesn't look like you'll have the mana to equip it often. I'ld be tempted to find room for the Noble Hierarch too.
Rules are play any number of fetches, capped at 4 with the same name. It was kind of notional/arbitrary when I first tried it, but it seemed to work really well so I haven't changed it. It works great with our without ULD (when drafting with ULD players agonize over their mana for as long as they do their deck - this may or may not be desirable). Good players will do cool things with off color fetches, or pivot into extra dual lands by making sure they pick duals with the same "off" color (i.e. BG, WG duals for my BW deck, then running appropriate fetches to snag them). It also makes people have to think a bit more about how many wastelands they want to run. You end up in weird situations where you have to actually think about how many real sources of a given color you actually have left in your deck and I love itBy the way Aoret, can you pick 4 fetches total or any number of fetches as long as you don't run more than 4 with the same name?
Yep, all of the ten three color cards reward you with the corresponding triland! The hybrid cards don't, however!You may be right, I'm just really afraid of the feel bad that is having it sit there all game never triggering again. But you're likely right that just looking at it as a 5 damage burn spell that I may get to rebuy probably still makes it worthwhile. I didn't know about the karador! Is that the case for all three color cards in your cube, or how do those rules work?
fortunately Mind Control isn't technically t:Creature, lol, and I already saw Victimize go by p1. RIP hunky demon, maybe I'll wheel you or one of the other five cards I'd like this pack.To safra, it was always Griselbrand. I have seldom seen her prioritise any other card. In her eyes he eclipses and predominates the whole of his card type.