Confirmed. I made a Genesis deck and I see all sorts of value here (cycle dudes, shredder, etc). The power level is lower here too, so solid value like that is going to win games whereas that sort of thing is often not good enough in higher powered lists (it has to be degenerate or really fast/efficient).
On Ninjas.. I think you are OK. I'm happy with the deck I made actually. Black has a lot of removal, so it's easier to get a 2/2 Ninja of the Deep Hours through in that combination. Green can pants it up as you said, but black can just kill things in the way. It's interesting too because you can swing with deep hours and another dude, lose the ninja in a bad trade and then just recoup the CA by ninjutsu'ing in black discard ninja. Probably not a great line, but OK in the deck I made because I'm getting life drain value when creatures die in theory (or getting them back with raise dead effects anyway). Speaking of which, I know you are getting ETB under a tight leash... but what about Gravedigger? He's low value but offers a lot of synergy with all this graveyard goodness. I really like Gravedigger.
One other thing I wanted to mention... I looked at the mana curve for this new list and it's high. 3.2 I think for non-land cards (above 3 anyway). I think you want to try and cull some higher cost stuff and get that closer to 3.0. The original Penny Pincher was at 3 (little under) and I think that's the sweet spot where you have a balanced aggro/control scale. But maybe you are intentionally taking this list higher up the curve?
In the three drafts I did, I over compensated and took a lot of low cost cards in my first two decks afraid I'd have nothing to do early. Both times I actually wanted to go tempo/aggro with the lists and drifted more midrange/control because that was what I was seeing (notice I have holes in the middle of my curve). Both decks worked out in the end, but I was trying to go low with both of them and felt like I was almost forced away from that. The midrange GB list by comparison I wanted midrange/control and I got there easily and even under shot my 1-2 mana slots by a card.
OK, last thing... is this really a double bounce land environment? Going back to moving the curve down a bit, what about swapping one copy of the bounces for some pain lands? I feel like aggressive strategies could use a dual that doesn't ETB tapped.
If you already covered some of this in earlier posts, I apologize.
On Ninjas.. I think you are OK. I'm happy with the deck I made actually. Black has a lot of removal, so it's easier to get a 2/2 Ninja of the Deep Hours through in that combination. Green can pants it up as you said, but black can just kill things in the way. It's interesting too because you can swing with deep hours and another dude, lose the ninja in a bad trade and then just recoup the CA by ninjutsu'ing in black discard ninja. Probably not a great line, but OK in the deck I made because I'm getting life drain value when creatures die in theory (or getting them back with raise dead effects anyway). Speaking of which, I know you are getting ETB under a tight leash... but what about Gravedigger? He's low value but offers a lot of synergy with all this graveyard goodness. I really like Gravedigger.
One other thing I wanted to mention... I looked at the mana curve for this new list and it's high. 3.2 I think for non-land cards (above 3 anyway). I think you want to try and cull some higher cost stuff and get that closer to 3.0. The original Penny Pincher was at 3 (little under) and I think that's the sweet spot where you have a balanced aggro/control scale. But maybe you are intentionally taking this list higher up the curve?
In the three drafts I did, I over compensated and took a lot of low cost cards in my first two decks afraid I'd have nothing to do early. Both times I actually wanted to go tempo/aggro with the lists and drifted more midrange/control because that was what I was seeing (notice I have holes in the middle of my curve). Both decks worked out in the end, but I was trying to go low with both of them and felt like I was almost forced away from that. The midrange GB list by comparison I wanted midrange/control and I got there easily and even under shot my 1-2 mana slots by a card.
OK, last thing... is this really a double bounce land environment? Going back to moving the curve down a bit, what about swapping one copy of the bounces for some pain lands? I feel like aggressive strategies could use a dual that doesn't ETB tapped.
If you already covered some of this in earlier posts, I apologize.