I run double shocks and double fetches. The last time I drafted my cube I 3-0ed with a 5-color tempo deck. I adored it, but I lost a game every match due to mana problems. It was really loose. Another guy on my team built a sweet Naya zoo deck, also with horrendous mana. He mulliganned a lot but ended up 3-0 or something like that. A friend on the other team, who's drafted my cube a few times now with the double fetches and shocks, said this:
"James, I know you like the fixing the way it is, but I gotta say I really don't. I like it when you have to draft a tight 2-color deck with a lot of consistency. I don't like that you can just take all kinds of stuff and hope for the fixing." (sic (obviously))
I see his point. Playing 4-color aggro decks is awesome, but when they're terrible they shouldn't be winning.
I feel that I should cut down on the fetchlands. Not only because the fixing is letting me make unholy manabases and win, but on a pointless personal level it doesn't feel like my cube anymore, it's so different.
Maybe 15 fetches is the right number for me? I have all 10 filterlands sitting around, maybe I can swap in 5 of those for 5 fetchlands. Or perhaps I should go down to 10 fetches, 10 filters and 20 shocks. (my reason for keeping 20 shocks is honestly that I've already traded for 9/10 of the second set)
What do you all think? A big part of the riptide philosophy is that good fixing is a big part of a good draft format, but I feel like I've overdone it somehow.
cube for reference: cubetutor.com/viewcube/1461
"James, I know you like the fixing the way it is, but I gotta say I really don't. I like it when you have to draft a tight 2-color deck with a lot of consistency. I don't like that you can just take all kinds of stuff and hope for the fixing." (sic (obviously))
I see his point. Playing 4-color aggro decks is awesome, but when they're terrible they shouldn't be winning.
I feel that I should cut down on the fetchlands. Not only because the fixing is letting me make unholy manabases and win, but on a pointless personal level it doesn't feel like my cube anymore, it's so different.
Maybe 15 fetches is the right number for me? I have all 10 filterlands sitting around, maybe I can swap in 5 of those for 5 fetchlands. Or perhaps I should go down to 10 fetches, 10 filters and 20 shocks. (my reason for keeping 20 shocks is honestly that I've already traded for 9/10 of the second set)
What do you all think? A big part of the riptide philosophy is that good fixing is a big part of a good draft format, but I feel like I've overdone it somehow.
cube for reference: cubetutor.com/viewcube/1461