Didn't a bunch of people here come to the conclusion that madness is best is RB, a pair you could probably play waltz in?
I don't for the life of me understand why you people claim renown creatures have terrible stats pre-trigger. Most of them are precisely what you'd ask at that mana cost (2/2 for 2, 3/2 for 3 etc). It's not a high powered mechanic, and outside of like relic hunter I don't think it's going to get play in most cubes, but I don't think it's fair to say the bodies are undersized pre-trigger.
Am I the only one on the Acolyte of the Inferno hype train? ...Look at your cubes. In mine, his ability means he tears through around 65.6% of my creatures
One toughness is a big liability against removal. Having your three drop die without compensation to darkblast sucks. And it gets chumped all day if the situation calls for it. Its not the worst 3 drop or anything, but 3/1 unblockable creatures for 3 aren't generating hype, so this guy really needs something better then "can get a +1/+1" to make up for the fact he is completely blockable.
I don't want to play a card that is an arguably worse version of a card in another color that I'm not even playing because it isn't very interesting or powerful. Doing your own thing is not doing something another color does, but worse.
Cards definitely should be compared to cards in other colors so that we can see how they play differently.
Black 4-drop =/= Red 3-drop, at least not in my cube, which seems significantly more aggressive-looking than your Travel Cube. Desecration Demon is also a drastically more serious threat with a minigame. Personally, I like that, but I don't consider Acolyte to actually provide a "minigame", unless you find "blocking appropriately" to be a minigame..?Desecration Demon, for example does a very similar mini-game, but in a much more interesting way that is both interactive and rewarding. The reward for them not dealing with your three drop in this case is you get a four power creature, which is, again, ok, but not really exciting me.
I do have a "travel cube" that emulates my cube without the land drafts, crosstribal errata, multipicks and custom cards.
http://www.cubetutor.com/viewcube/26091
Done with prerelease. The XRR searing fireball is not really possible to beat in Limited. Pia and Kiran are really good. not sure how many of the cards scale to Cube.
Grillo: I think you are overstating the power of the implied threat and the difference between the cards. Both cards do only do two things: attack and block. They are directly comparable.
It doesn't force anyone to make weird decisions. If they have to block, they block and doing so might give them the time to win the game. With Latch Seeker, if they have to block, they lose the game, because they can't block.This forces the opponent to make all sort of weird decisions in terms of how they play their game, which the aggro player can exploit. All latchseeker does is race: it can never generate either tempo or card advantage.