Category: Jason Waddell

Karn Advantage (Playsession Report)

By: Jason Waddell

Some days you’re just not in the mood to play Magic. Cube owners don’t really have the luxury of backing out at the last minute, especially after the weekly ritual of sorting out the attendee list. This week’s ritual was par the course, with several players bailing on the day of the draft, and a couple unannounced regulars joining at the door.

“In terms of like, instant relief, canceling plans is like heroin.”
– John Mulaney

In the end we found ourselves with 7, which as far as odd numbers of players go isn’t the worst. At 9 players I have to turn someone away or sit out. At 5 we struggle to find a format worth playing, and a three-player Magic gathering makes each participant wish they were doing something else. With 7 we simply pretend it’s an 8-man and deal with it and watch the byes get passed on down the bracket.

On days when I’m not in the mood to draft adventurously, I have the habit of preordaining a pair of archetypes I’m in the mood to play and forcing one of them based on the first pack’s contents. I’ve been nursing a theory that one of the stronger decks in the format is a GB Primeval Titan and Volrath’s Stronghold inevitability engine. I’ve 3 – 0’d with the archetype once before with a supporting cast that included Green Sun’s Zenith, Demonic TutorThragtusk and Vorapede.

The other deck I had in mind is my all-time favorite UWR American Tempo (or Russian Tempo, if Yevgeny is around). Red-White-Blue tempo decks are my Magic equivalent of comfort food, and are my go-to when I don’t feel like thinking about the nuances of other archetypes. My first pack gave me a strong push in that direction with a P1P1 Ral Zarek. After four picks I had grabbed the following:

Ral ZarekGeist of Saint TraftPolluted DeltaLightning Helix

The deck came together quite well, and I sleeved up this concoction:
cube draft deck UWR blue white red
(click to enlarge)

It’s perhaps the most beautiful curve I’ve ever presented, with a rather pristine mana base to boot, including:
Hallowed Fountain
Steam Vents
Sacred Foundry
Scalding Tarn
Scalding Tarn
Polluted Delta

I’d also add that Moorland Haunt and Umezawa’s Jitte are a ridiculously strong pairing. Overpowered equipment and small evasive bodies have long been a winning formula, and I think the entire Magic community should be thankful that Stoneforge Mystic and Moorland Haunt never occupied the same standard environment.

Halimar Depths into Fetchland is the undisputed best durdle opening.

To the matches!

Round 1, Hannes, Naya Aggro Pod (?)

Hannes sleeved a three-color aggro deck with six colorless lands.

1 – 0 (2 – 0)

Round 2, Tom, GW Landfall

Tom mulliganned to 5 and kept a 1-lander with Undiscovered Paradise as his only land. He hit a Turn 2 Lotus Cobra and nearly won the game. Nearly.

2 – 0 (4 – 0)

Finals, Tobi, Jund Karn Advantage

My games against Tobi were some of the most fun and intricate I have played in a while. I watched parts of Tobi’s earlier matches and his deck was capable of some really strong lines, despite looking like a turd pile.

cube draft deck karn jund
(click to enlarge)

Observed highlights of Tobi’s deck:
– Winning after cascading Bloodbraid Elf into Green Sun’s Zenith for 0, fetching Dryad Arbor.

– Playing a pre-combat Zealous Conscripts to steal his opponents Vendilion Clique. His opponent let it resolve then tapped down the army with Cryptic Command. Post combat Tobi sacrificed two Eldrazi spawn tokens and tapped his remaining 5 lands for Karn.

Phyrexian Arena in play. Draw Karn and Zealous Conscripts. Play Conscripts stealing Sword of Feast and Famine. Equip. Swing. Untap all lands. Karn advantage.

Game 1

On the draw I open with a Turn 2 Augur of Bolas. Tobi plays a Turn 3 Call of the Herd. I rip a Stonecloaker off the top to exile Call of the Herd and return Augur of Bolas to my hand.

Tobi plays a Falkenrath Aristocrat and swing. I block.

“Is elephant a human?”

This may or may not have been a jab at another player asking for the Oracle creature-types of Nekrataal during the previous round, hoping against hope that it might be a Wizard for Riptide Laboratory (hey, that’s the name of the show).

Falkenrath survives. I announce “play of the day”, and call the table’s attention to my impending Thundermaw Hellkite. Oops, only one red mana. I suppose Gideon will do.

Tobi starts to mount a comeback, and I am still sitting on a single red source. I defend my Gideon with a Moorland Haunt token, and before damage cast Path to Exile on the spirit token to fetch up a mountain.

Thundermaw finally hits the board. Tobi then steals it with Zealous Conscripts, and kills my Gideon. After combat Tobi taps Gaea’s Cradle for three mana and casts Consuming Vapors targeting himself, with two untapped lands left. Evasive Action provides the blowout with a timely Mana Leak impression. Thundermaw swings for exactly lethal the next turn.

Game 2

Tobi has a decent draw, but after some dancing I eventually get there with Geist of Saint Traft, Eiganjo Castle and Umezawa’s Jitte.

3 – 0 (6 – 0)

UWR delivers again. Old faithful.

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Channel Waddell: Cube Draft #2

By: Jason Waddell

My article recording a second draft of my paper cube went online today. This was a draft I had quite a bit of trouble with. I mentioned in the article the difficulty of recording games as a control player and still finding the best lines, but I think that was only part of the issue.

UWcontrol
(click to enlarge)

The deck felt very outdated. This sort of control deck would have easily run the cube tables a couple years ago, but times have gotten faster. I’ve given the aggro decks the power boost that they so desperately needed, and slow control decks are naturally one of the casualties. That said, I wasn’t even facing aggressive decks in this draft.

Let’s compare to another cube deck of mine that did go undefeated.

tenchesterDeck
(click to enlarge)

These two decks have a lot of cards in common, but the Bant deck is much punchier. Deathrite Shaman and Lotus Cobra gave the deck some explosive openings, and our early game threat density is much higher. This Bant deck was loaded with 3-drops that could take over the game, and its 4- and 5-drops hit the table earlier due to acceleration.

I’m still trying to diagnose exactly what went wrong with the draft. Simple play errors? Did I get unlucky? Did failing to secure mana for the green splash cripple the deck? Are there cards missing from my environment that slower control decks need for a bit of a boost?

How would the UW control deck perform in your cubes?

Thanks for reading, and help me solve this mystery in our forums.

In a Strange Land: Words with Adversaries

By: Jason Waddell

RiptideLab is the first website I’ve ever created, and as with any new venture, there are surprises involved. Sure, you and I may think of ol’ RiptideLab as a hub of cube drafting discussion. Even a cursory glance at our page might confirm this hypothesis. But most of the people who find their way to this site via Google search don’t come for the games. They come for the fur.
anthrocon

Last month I wrote a blog post about my accidental visit to the world’s largest furry convention. Since then, web searchers have been visiting in droves. I can’t imagine these people are finding what they’re looking for. In a satistfying bit of symmetry, the furry enthusiasts are searching for furries but find a gaming site. What do they think of what they find here? Do they immediately high-tail it for greener pastures? Did they leave furrious and feeling ostrichsized?

My experience at Anthrocon was simply Part 1 in a trio of Pittsburgh tales. During my formative years I developed the regrettable habit of stumbling into gaming situations where I didn’t quite belong.

Today’s story started at the grocery store, of all places. Pittsburgh shopping trips were a “cooperative” venture in the loosest sense of the word. My wife came armed with a meticulously prepared list, and I did my best to implement lessons from my civil engineering course by placing myself and the shopping cart as to minimize the reduction of laminar flow of customers through the store. Translation: I stayed out of the way. Which sounds easy (and is, in fact, easy), but if you’ve ever set foot in a supermarket*, you’ve discovered that at least half the populace spreads their carts throughout the aisles as if they’re setting up a goddamn Maginot Line.

While wedged between the lemons and the bananas near the entrance of our local Giant Eagle, I spotted a sign for a weekly Scrabble night in the area. “Wednesday evenings, 7:00, Imperial House, Room 323”

The following Wednesday evening I arrived at Room 323 of the Imperial House at 7:15, along with my wife and our friend Jess. In tow we carried a tray of cookies and a copy of Pandemic in hand, in case anybody wanted to play something other than Scabble. We had grossly mis-assessed the situation.

“You’re late.”

The room smelled of mothballs and denture cream, and was host to a couple-dozen retirees silently laying tiles at two-person card tables. A couple dozen retirees and Stan, our host and director of the Pittsburgh Scrabble Club. The first round had already started, but with 17 players that evening, Stan had been the odd man out.

What happened next is rather foggy in my memory. The three of us (myself, my wife, and Jess. sorry Stan) were not allowed to play in a game together, as sanctioned Scrabble games are between a man and a woman strictly two-player affairs. We were issued official regulation scorecards and “digital Scrabble® clocks”. I was paired against Stan. Across the room players complained that neither Jess nor my wife were using the timers correctly. Shortly thereafter the girls decided it was time to go home.

Our time at Imperial House was abrupt and jarring. We came looking for a social gathering, but had wandered into the Scrabble equivalent of a geriatric PTQ. It’s apparently a common occurrence. A Pittsburgh blogger visited the club and wrote the following:

Every player was focused and serious – there were no smiles or jokes, and certainly not any laughter. One women told us how joining the Scrabble club has completely ruined recreational play for her – she can’t stand the conversation and lighthearted nature of it all. Those of you who know me will agree that this is not for me.

This is a fascinating testimonial. I always assumed that the grumpy grognards who frequented our local PTQs had always been that way. Bristly, unsociable. Were they, too, once filled with smiles and jokes and laughter?

Still curious, I turned to the internet to find out more about this club I had encountered. Would there even be information online? Did these people know how to make or use a website? Maybe Google could find the answers. ‘Pittsburgh scrabble club’.

scrabble

Oh. Easy! Let’s dig around.

Their welcome page is an exercise in tautology.

You have found the website of the Pittsburgh Scrabble® Club (North American Scrabble® Players Association Club #352) in Pittsburgh, PA. We are one of 11 clubs in Pennsylvania. Feel free to explore the site by way of the links above and read on to learn about us.

It’s fortunate they have links. My plan had been to randomly peck URLs into my browser until I landed on another one of their site’s pages.

The Pittsburgh Scrabble® Club is fairly old as you can tell by our club number. However, when a previous director moved west the club fell on hard times. Now, we are in a rebuilding mode.

I’m going to be honest, I didn’t realize it was possible for a Scrabble Club to ‘fall on hard times’. What does that even mean? Were they playing in back alleys just to keep the game going? ‘Previous director moved west’? The whole thing reads like a Dickens novel.

The age range of our players is from about 13 to about 85.

Lies, damned lies, and statistics.

It’s not just your club number that’s old. Sure, it’s feasible that a 13-year old wandered into the club on accident once. But I can tell you from experience this place was not hospitable to the concept of youth. What would happen if they stayed? Would their body start rapidly aging like Robin Williams’ character in ‘Jack’?

I took the liberty of visualizing what their player-age data might look like.

plot2

Let this be a lesson: the range is rarely a very informative statistic.

The skill level in our club is very wide. It ranges from pretty good “kitchen table players” to just below expert level.

Expert level? Is there some sort of Scrabble Pro Tour? I mean, the game, like Magic, is owned by Hasbro, and I doubt there are players shelling out thousands a year on Scrabble product. How much money could there be in such a venture?

Sierra Exif JPEG

Oh.

Unrelated fun fact: The winner of this weekend’s 4500 person Grand Prix Vegas Magic tournament wins $3500.

 

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[M14] Elvish Mystic

By: Jason Waddell

With Modern Masters already on the shelves, the Magic world’s attention turns to the next big landmark: the new MTGO client Magic 2014. If you’re anything like me, nothing quite tickles your fancy like the prospect of new cards. Now, I’m not personally one to dig through the slop of spoiler pages to find the gems in the rough. I let others do the dirty work for me. For my dollar, there’s no better resource than the MTGS Cube “New Card Discussion” forum. There, users have culled the spoilers down to only those deserving of discussion. And at a quick glance, the ruling is clear. The fans are wild about the upcoming Elvish Mystic. Its thread has two-to-three times the number of posts of most other cards. So let’s check out this hot new commodity!

elvish mystic mtg cube drafting

Hmm… that can’t be right. All I’m finding are old cards.

So I dug a little deeper.

eMystic

Aha! There it is!

Now whenever a new card is printed, a common evaluation tool is to compare the new thing to existing known quantities. Due to its casting cost, activated ability, power, toughness, creature type, and second creature type, I’m sure there are those out there that will draw the inevitable comparisons to mana elves of days past. But there are some real substantive differences that should not be overlooked.

Let’s start (and end) with the names. Now, Elvish Mystic is the latest in a long line of cards in Wizards quest to strip the flavor from preexisting cards. Why use evocative names like Kodama, Llanowar and Fyndhorn when we can just slot in words from the English vocabulary? But don’t take that as a dig. While Elvish Mystic’s name may be instantly forgettable, it does evoke a strong pedigree:

mtg mystic cube cards

Cards with the word “Mystic” in them have been restricted and banned from Magic’s most powerful formats! How can the other mana dorks possibly hope to match?

llanowar cube drafting

They can’t. But Rofellos is a pretty cool chap to be waving the banner for your clan. But I have to say, if that’s Llanowar “Reborn”, I’d hate to see how shabby it was in its original state.

mtg fyndhorn

Alas, House Fyndhorn. The above image actually captures all six cards ever printed with the word “Fyndhorn” in their title. Quite a ragtag crew, the Fyndhorns. Their bows are among the most inefficient in the land, and their elders look like Elvish incarnations of Steve Buscemi. Tack on the fact that “Fyndhorn Brownie” sounds like a Dominarian sex act (Fyndhorn Pollen lady knows what I’m talking about), and I think we’ve found our winner.

If you only run one functional reprint this summer, run Fyndhorn Elves.

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ChannelFireball: Declassified Information

By: Jason Waddell

Today my latest ChannelFireball Cube Design article went online, covering a subject that is neither near or dear to my heart: card classification. Far too much ink has been spilled on this topic already, along with other perennial favorites like “why a draft environment should have aggressive cards”. Classification discussions have never been of great interest to me. In the early days of our now decrepit Google Groups page, Eric Chan started a thread on multicolor card classification that I didn’t have a whole lot to contribute to.

Ultimately my ideas on card classification are simply an extension of the Poison Principle. Drafting at its core is a competitive resource acquisition exercise, and to tune this dynamic you need to be acutely aware of the degree of competition that exists for various cards and effects in your environment. Sometimes the right card for the job is a narrower card that is sure to reach the drafter who needs it most. But by and large the bulk of any draft should be filled with cards that are useful to more than one drafter.

The task of tuning the demand for cards in your draft set is of course nuanced with no single right answer. When evaluating my own cube, I look for moments when I intentionally let the card I want most wheel over the cards I think other drafters will want. Am I consistently picking monocolored cards and letting gold cards wheel? Are there cards supporting a certain archetype that nobody else actually wants? If so, how many? Is the entire archetype mechanically isolated from the rest of my set?

This method of evaluation is a useful diagnostic for figuring out where the proportions or dynamics aren’t working as intended. Why is it important? Simple. If your packs are filled with cards that only you want, that means your packs are loaded with “dead cards” for the other drafters. I touched on this briefly in the article, but the corollary to ensuring that there are enough drafters competing for a given card is ensuring that there are enough cards for you the drafter to choose from. Drafting isn’t much fun when you have so few choices that the deck can be built on autopilot.

It’s for this reason that I railed against strongly promoting monocolor strategies in an environment filled with such a high density of multicolor support. To take some numbers, if we had a “core set” style draft with almost all monocolor cards, we would have about 70 cards from each color in a 360 card draft, and even then the standard is for players to build two-color decks. Cubes run in the ballpark of 50 monocolor cards per color. A monored aggro player, for example, has a few artifacts like Tangel Wire and Bonesplitter that they might be interested in, but also have no use for red control cards like Pyroclasm and Slagstorm. The pickings are pretty slim for such a drafter, not to mention the fact that their deck completely falls apart if other players are strongly in their colors.

Why would we promote monored aggro as a Tier 1 strategy in a set with the full ten guilds worth of gold cards. Imagine if one of full-block Ravnica’s top draft strategies was monored aggro. This would be an utter failure in design. As we’ve come to expect, these design flaws are at their most potent in various iterations of the MODO cube. All of which is a source of great frustration, considering how solidly Wizards’ retail draft sets are built. Normally I’d be content to take the easy-going approach and say “it’s fine, I don’t really play much online anyways”, but comically enough the MODO cube has had measurable impact on my paper cube. I’ve asked various local players to join in on the cubing action, only to be categorically denied, with players citing “horrible experiences with the Wizards’ cube” as reason not to join in on the festivities.

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