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  1. japahn

    General [STX] Strixhaven Spoilers

    I just feel like the statement of "we should not discuss anything apart form power level" needed to have at least one answer, it is far enough outside our norms that ignoring it would be a disrespect to Funch because... no one can ignore that except consciously. But yeah, sorry if I was too...
  2. japahn

    General [STX] Strixhaven Spoilers

    I don't take fun for granted, and I see a lot of people playing Magic and not having fun with it. I believe Magic is a popular game because there are many formats to cater to people who crave different things. But when you curate a cube, it is (generally) a single format, and understanding what...
  3. japahn

    General [STX] Strixhaven Spoilers

    I agree power level is an important point to discuss, since this card's power level, though clearly not high, is uncertain between unplayable and playable in low power cubes. If it's worse than basic swamp, it sadly doesn't matter how cool the card is. I'm not sure this is worse than...
  4. japahn

    General Fight Club

    I've never played with Centaur Garden, but my armchair impression (based on experience with Barbarian Ring) is that it looks a bit too painful for any decks that aren't hyper aggressive. I say this because hyper aggro doesn't have to tap it too often, is never on the control side, and can...
  5. japahn

    General Pack Size

    Doubling up seems very interesting! I think it's been mentioned a couple of times, but I don't know if anyone had actually implemented it. It condenses draft decisions into fewer and more meaningful ones and ensures density of build arounds and archetypes. I think (with no bias at all :D )...
  6. japahn

    Card/Deck Single Card Spotlight

    I threw it in my occasionals, and if someone makes it work, great. There are lots of interactions that can happen with the current lineup of my cube's core, due to a mix of the ramp, blink, graveyard and sacrifice synergies, for example: Rhox Veteran Sunblast Angel Twilight Shepherd Reanimate...
  7. japahn

    General [STX] Strixhaven Spoilers

    Your upload is in spanish, btw :D I always confuse that with Vanishing Verse, which is pretty bad in STX draft, but might be great in cube. Vanishing Verse
  8. japahn

    General Fight Club

    Because my red section only has Rune of Speed and Shrapnel Blast as 2 drops that go in the artifacts deck, and they aren't really 2 drops either. I guess I could go with an artifacts payoff here too, but my red has enough of them already, and I'm looking for something that is good in other decks...
  9. japahn

    General Fight Club

    Need a card that creates artifacts at 2 mana. Magda branches into ramp, aether chaser into tokens, either is fine.
  10. japahn

    General Fight Club

    Magda, Brazen Outlaw vs Aether Chaser Both tick the right boxes for archetype support, but there are things about both I dislike: Magda: mostly trinket text about dwarves and dragons Aether Chaser: only energy card I run, first strike makes it never trade in combat
  11. japahn

    Sigh, again?

    Congrats on the finishing the archetype exploration! Are you playtesting the polished decks? What are the next steps of process?
  12. japahn

    General Pack Size

    I made it up (if that's what you're asking). The "Design Rationale" part explains the choices I made.
  13. japahn

    General Pack Size

    I cubed with 3 packs of 16 from 2010-2013. Twice I tried going up to 4 packs of 16 (try 1 is here), and what happened was that decks became much stronger, and it became much harder to make cuts. A lot of the questionable playables and niche strategies simply became unplayable, because there was...
  14. japahn

    Erik's "The cool side of Magic" cube

    A reason to have a good number of them is that to support Reanimator, there needs to be enough fatties to reanimate that they are not scarce. Reanimator already has to prioritize discard/self-mill, actual reanimation, and some interaction, so it helps to relieve the pressure from picking...
  15. japahn

    General Fight Club

    Predator snowballs with anything getting sacrificed + on any attack, while Aristocrat only when a Human is sacrificed. I believe in most cubes Aristocrat represents a faster clock, but Predator is more "snowbally". The extra toughness makes it much less likely you'll need to sacrifice something...
  16. japahn

    Sets (STX) Strixhaven Testing/Includes Thread

    Again: I'm trying to find common ground with you, so I'm making a statement that, to the best or my knowledge, you agree with, and so do I. I did not insinuate that you disagree with it. I asked if you agree with it. I'm tired and angry. This "conversation" kind of fucked up my night.
  17. japahn

    Sets (STX) Strixhaven Testing/Includes Thread

    That's because I'm trying to agree and find common ground with you, but you take everything as an offense. I also agree with you that other people have been quick to jump to conclusions and glossing over your points. Everyone is so defensive. Please, let's all chill. Cube design isn't the cure...
  18. japahn

    Sets (STX) Strixhaven Testing/Includes Thread

    *and that's from a lot of people, I'm not singling you out.
  19. japahn

    Sets (STX) Strixhaven Testing/Includes Thread

    I didn't mean to offend, but recognize that the tone has been a lot more aggressive than usual, and that we went on tangents that started to miss the core of the discussion.
  20. japahn

    Sets (STX) Strixhaven Testing/Includes Thread

    So through the bikeshedding, nitpicking and fields of strawmen, can we agree that having a healthy amount of agency is important, and that there are multiple ways to introduce it? Among them: - Cheap spells - Value generation, card draw - Smoothing, cantrips - Threats that are relevant if not...
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