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  1. Nanonox

    General Fight Club

    I like the Riddleform, because it's cheaper, doesn't tie up your mana to deal damage and is a mana sink. You can bluff him on defense and if they don't attack you can scry. I can see him fitting in an aggressive/tempo shell as well as a more reactive control deck.
  2. Nanonox

    Card/Deck Single Card Spotlight

    The Dragonmaster has played nicely for me in the current MTG Arena cube. You usually don't play him early, but you can use him to double spell with a solid 4 or 5 drop when you have 5-6 lands so as to overload the opponent. He is super vulnerable, so even if you get a dragon out of the deal...
  3. Nanonox

    General [ZNR] Zendikar Rising Spoilers

    I think these DFC are extremely powerful just because you essentially have an extra spell slot at the cost of having one of your lands ETB tapped. Depending on environment, that can be more or less impactful, but overall, I think these are very positive as a way to mitigate variance in games of...
  4. Nanonox

    Card/Deck The Rakdos Cult (BR)

    I completely forgot Dreadhorde Arcanist. He fits right in and branches nicely into spells matter. Good call!
  5. Nanonox

    General Landfall and Landfall Aggro

    If you want to expand landfall to other colors, a UG midrange/GY value deck is perfect for this. Blue and green both have great enablers to fill the graveyard (Grapple with the Past, SatyrWafinder and Merfolk Looter for example). Blue also generally likes using the GY in other decks, so it...
  6. Nanonox

    General CBS

    I've tried a few so far. I went 5-3 with a BG self-mill midrange deck where I would gain value with escape creatures. I was missing some ramp and early removal and aggro decks beat me. Then I tried a UR tokens/tempo deck which also went 5-3. The highlights were Young Pyro and Saheeli along...
  7. Nanonox

    Card/Deck The Rakdos Cult (BR)

    I'm trying my hands at a 1 vs 1 cube instead of a multiplayer cube and one of the appeals for me is creating distinct aggro decks that can be more than just 1 mana 2/1s. I am not reinventing the wheel, but just as with my Selesnya post, this is more of a thought organizing process than anything...
  8. Nanonox

    Card/Deck The Selesnya Conclave (GW)

    Just here to dump some thoughts so I can organize them. So I thinking about a different take on white, I realized that white has a lot of combos who's pieces are actually perfectly viable on their own. Moreover, green complements white really well with additional pieces and versatile tutors...
  9. Nanonox

    General Spells Matter: Astonished With a Freedom

    I think white works well with artifact tokens. You have decent payoffs and lots of enablers. Have you tried these guys (in addition to Angel of Invention and Blade Splicer) Shrine of Loyal LegionsSram's ExpertiseServo ExhibitionSpear of Heliod Shrine only rewards you for casting white...
  10. Nanonox

    General Fight Club

    I'm really not a fan of high equip costs in general, as they are just too hard to use in a reasonable time frame if you want to play on curve or they restrict your ability to double spell later in the game. Which is why I vastly prefer the blade over the warhammer. It is a powerful card, but I...
  11. Nanonox

    General Fight Club

    Wildfire Devils vs Goblin Dark-Dwellers I want a spell related card that works with the GY. I am currently running Chandra, Acolyte of Flame and would like a second effect to support it and blue Snapcaster variants. The Goblin seems a lot safer, but the floor is also lower. I've heard a good...
  12. Nanonox

    The BEST Jumpstart Cube

    Any thoughts to including Integrity // Intervention Instead of Warleader's Helix? Seems like a good opportunity to sneak in a combat trick!
  13. Nanonox

    Card/Deck Single Card Spotlight

    The Lighthouse is decent, but I wouldn't compare it to an actual fixing land. If you want to help control, then go with Izzet Boilerworks or something. When comparing Lighthouse to an actual Izzet card, I think it falls short most of the time. You will always play it, but it doesn't really...
  14. Nanonox

    General Optimizing my mana base

    There have been a lot of good lands coming out these past sets and I haven't really revisited my lands in a while. I am currently using: Fetch, Dual, Shock, Manland/Horizon land + 5 Prismatic Vista (10.7% of the cube). This has been playing well, but it's not super exciting and I would...
  15. Nanonox

    General Show me your Simic decks

    Here are a few: Not all the cards in these lists are still there, but generally good interactive spells in blue, ramp and creatures in green are a successful recipe. In this color combination, you have to include some removal spells, which is why I like the fight creatures in green and...
  16. Nanonox

    General Jumpstarting your cube drafts

    I don't have any qualms about green draw, I actually would enjoy it if every color had their own flavor of drawing cards. Totally forgot about the basic land fetches, they seem great. Swapping Edric for Frostwalla is actually a sweet solution since it acts as a second Frostfang and it's...
  17. Nanonox

    General Jumpstarting your cube drafts

    Squirrel Nest is actually in there, but I had a typo in the name :P (thought it was Squirrel's Nest). Rancor is just a great aggro card to push damage through. I like it.
  18. Nanonox

    General Jumpstarting your cube drafts

    This green draw discussion around Jolrael, has me thinking. She rewards drawing and going wide. So then I went looking at Ohran Frostfang who also draws and rewards going wide. So this brings me to this deck, for which I need help. The basis is going wide and get payed off with Jolrael and...
  19. Nanonox

    General Jumpstarting your cube drafts

    For the Izzet draw deck, I'd love to see something like Chemister's Insight You can draw 2 on opponent's turn and you can do so twice.
  20. Nanonox

    General Jumpstarting your cube drafts

    I've played a bunch of the Jumpstart on Arena and I've really enjoyed it. However I've noticed a few things: With 8 lands in each "booster" you only get 16 lands in your deck. Which means that you have to be careful about including too many 5+ cards as they tend to get stranded in hand or cast...
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